This paper is concerned with the modeling of the behavior of players operating in a competitive environment that is characterized by interactions amongst players or groups of players. Thus the paper describes a new, online, hierarchical, probabilistic modeling architecture that is based on hidden Markov models (HMMs). For the purpose of online behavior recognition, a probabilistic decision tree is implemented that accepts HMM behavior probabilities of player and effectively segments their behavior-with-time trajectories. This allows the location of important points in time where behavior changes occur. Furthermore, the hierarchical nature of the system allows individual player classification results to be used towards the modeling and class...
Models of human behaviors have been built using many different frameworks. In this paper, we make us...
A method is presented for training an Input-Output Hidden Markov Model (IOHMM) to identify a player'...
Providing direct and indirect contributions of more than $18 billion to the nation’s gross output in...
This paper is concerned with the modeling of the behavior of players operating in a competitive envi...
Abstract- This paper is concerned with the modeling of the behaviors of players operating in competi...
We introduce a new methodology for the hierarchical modeling of the behavior-with-time of players op...
Online game players are more satisfied with contents tailored to their preferences. Player classific...
We study the problem of learning probabilistic models of high-level strategic behavior in the real-t...
While team action recognition has a relatively extended literature, less attention has been given to...
Recognizing and annotating the occurrence of team actions in observations of embodied agents has app...
The incorporation of real human behaviour for non-player characters (NPCs) in games is a significant...
Abstract. The ability to recognize patterns of operator behavior that could lead to poor outcomes is...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
Player classification allows for considerable improvements on both game analytics and game adaptivit...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
Models of human behaviors have been built using many different frameworks. In this paper, we make us...
A method is presented for training an Input-Output Hidden Markov Model (IOHMM) to identify a player'...
Providing direct and indirect contributions of more than $18 billion to the nation’s gross output in...
This paper is concerned with the modeling of the behavior of players operating in a competitive envi...
Abstract- This paper is concerned with the modeling of the behaviors of players operating in competi...
We introduce a new methodology for the hierarchical modeling of the behavior-with-time of players op...
Online game players are more satisfied with contents tailored to their preferences. Player classific...
We study the problem of learning probabilistic models of high-level strategic behavior in the real-t...
While team action recognition has a relatively extended literature, less attention has been given to...
Recognizing and annotating the occurrence of team actions in observations of embodied agents has app...
The incorporation of real human behaviour for non-player characters (NPCs) in games is a significant...
Abstract. The ability to recognize patterns of operator behavior that could lead to poor outcomes is...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
Player classification allows for considerable improvements on both game analytics and game adaptivit...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
Models of human behaviors have been built using many different frameworks. In this paper, we make us...
A method is presented for training an Input-Output Hidden Markov Model (IOHMM) to identify a player'...
Providing direct and indirect contributions of more than $18 billion to the nation’s gross output in...