Because of the never ending technological breakthroughs of software and hardware limitations in computer science the industry of games is one of the most expanding markets, flooded with astonishing number of games and high competition. Because of that, developers are constantly striving towards releasing more complex video games with astonishing amount of detail in it's content and graphics, producing ever so rich and hardware demanding products, meanwhile pushing the budget costs above acceptable limit. Because of this constraints the developers are seeking towards better, faster ways to produce their content at the acceptable costs without the loss of quality. One of the popular ways to achieve such goals is to use procedural content gene...
Kroz ovaj diplomski rad upoznali smo se sa osnovnim dijelovima pokretača igre, procesom razvoja igre...
U radu su opisani različiti tipovi problema s kojima se programer može susresti prilikom izrade igre...
The thesis consist of an overview of 3D vision and creation of a program for viewing 3D models in s...
Because of the never ending technological breakthroughs of software and hardware limitations in comp...
Within this thesis we have created open source software library which enables procedural terrain gen...
The objective of this diploma thesis is to build a simple computer, which will enable the use of the...
The diploma thesis describes the procedural generation of the terrain, the origin, definition and ma...
This thesis addresses the problem of source code generation for slot games. Source code generator is...
The goal of the thesis is to show the advantage of procedural content gener- ation and to review th...
In our thesis we present an approach for programming enemy characters in online multiplayer games t...
This diploma thesis describes one of the most widely spread approaches to 3D modelling and animation...
U ovom diplomskom radu je opisan i programski ostvaren algoritam za toon shading nacin sjen canja 3...
Uporaba igralnih pogonov skrajša proces izdelave igre v primerih, ko namenski pogoni, razviti za eno...
Táto práca sa zaoberá tvorbou aplikácie, ktorá slúži na rozvoj logického a priestorového myslenia. P...
The thesis explores the formulation and implementation of an application that divides, computes and ...
Kroz ovaj diplomski rad upoznali smo se sa osnovnim dijelovima pokretača igre, procesom razvoja igre...
U radu su opisani različiti tipovi problema s kojima se programer može susresti prilikom izrade igre...
The thesis consist of an overview of 3D vision and creation of a program for viewing 3D models in s...
Because of the never ending technological breakthroughs of software and hardware limitations in comp...
Within this thesis we have created open source software library which enables procedural terrain gen...
The objective of this diploma thesis is to build a simple computer, which will enable the use of the...
The diploma thesis describes the procedural generation of the terrain, the origin, definition and ma...
This thesis addresses the problem of source code generation for slot games. Source code generator is...
The goal of the thesis is to show the advantage of procedural content gener- ation and to review th...
In our thesis we present an approach for programming enemy characters in online multiplayer games t...
This diploma thesis describes one of the most widely spread approaches to 3D modelling and animation...
U ovom diplomskom radu je opisan i programski ostvaren algoritam za toon shading nacin sjen canja 3...
Uporaba igralnih pogonov skrajša proces izdelave igre v primerih, ko namenski pogoni, razviti za eno...
Táto práca sa zaoberá tvorbou aplikácie, ktorá slúži na rozvoj logického a priestorového myslenia. P...
The thesis explores the formulation and implementation of an application that divides, computes and ...
Kroz ovaj diplomski rad upoznali smo se sa osnovnim dijelovima pokretača igre, procesom razvoja igre...
U radu su opisani različiti tipovi problema s kojima se programer može susresti prilikom izrade igre...
The thesis consist of an overview of 3D vision and creation of a program for viewing 3D models in s...