This paper presents a computational model for simulating how people learn from serious games. While avoiding the combinatorial explosion of a games micro-states, the model offers a meso-level pathfinding approach, which is guided by cognitive flow theory and various concepts from learning sciences. It extends a basic, existing model by exposing discrete-time evolution, allowing for failure, drop-out, and revisiting of activities, and accounting for efforts made and time spent on tasks, all of which are indispensable elements of gaming. Three extensive simulation studies are presented involving over 10,000 iterations across a wide range of game instances and player profiles for demonstrating model stability and empirical admissibility. The m...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Westera, W. (2013, 25 October). Generating computational models for serious gaming. Presentation at...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
A considerable number of serious games have been developed over the last ten years, with varying deg...
Serious games are, at their core, exploratory learning environments designed around the pedagogy and...
Humans are remarkably complex and unpredictable; however, while predicting human behavior can be pro...
Many theories have arisen about how to design serious games, but the ideas presented are often dispa...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Westera, W. (2013, 25 October). Generating computational models for serious gaming. Presentation at...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
A considerable number of serious games have been developed over the last ten years, with varying deg...
Serious games are, at their core, exploratory learning environments designed around the pedagogy and...
Humans are remarkably complex and unpredictable; however, while predicting human behavior can be pro...
Many theories have arisen about how to design serious games, but the ideas presented are often dispa...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...