This paper presents a computational model for simulating how people learn from serious games. While avoiding the combinatorial explosion of a games micro-states, the model offers a meso-level pathfinding approach, which is guided by cognitive flow theory and various concepts from learning sciences. It extends a basic, existing model by exposing discrete-time evolution, allowing for failure, drop-out, and revisiting of activities, and accounting for efforts made and time spent on tasks, all of which are indispensable elements of gaming. Three extensive simulation studies are presented involving over 10,000 iterations across a wide range of game instances and player profiles for demonstrating model stability and empirical admissibility. The m...
Westera, W. (2013, 25 October). Generating computational models for serious gaming. Presentation at...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
A considerable number of serious games have been developed over the last ten years, with varying deg...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Westera, W. (2013, 25 October). Generating computational models for serious gaming. Presentation at...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
A considerable number of serious games have been developed over the last ten years, with varying deg...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures i...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Westera, W. (2013, 25 October). Generating computational models for serious gaming. Presentation at...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
A considerable number of serious games have been developed over the last ten years, with varying deg...