In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes andimpostors. Techniques to introduce variety in crowds including colors, shapes, textures, individualanimation, individualized path-planning, simple and complex accessories are explained. We also present ahybrid architecture to handle the path planning of thousands of pedestrians in real time, while ensuringdynamic collision avoidance. Several behavioral aspects are presented as gaze control, group behaviour, aswell as the specific technique of crowd patches
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
The creation of real-time 3D representations of cultural heritage sites is becoming more common. How...
International audiencePopulating virtual environments (VEs) with large crowds is a subject that has ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
International audienceIn games, entertainment, medical and architectural applications , the creation...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
This thesis presents a novel crowd simulation method `Torso Crowds', aimed at the simulation of dens...
International audienceWe describe a method for populating large virtual environments with crowds of ...
Massive virtual models are one of the most computer graphics pieces required on the Internet especia...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
In this paper, we addresses the development of agent-based model for real-time simulation of large s...
International audienceFor many applications, exploring empty virtual cities is not sufficient: stree...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
The creation of real-time 3D representations of cultural heritage sites is becoming more common. How...
International audiencePopulating virtual environments (VEs) with large crowds is a subject that has ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
International audienceIn games, entertainment, medical and architectural applications , the creation...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
This thesis presents a novel crowd simulation method `Torso Crowds', aimed at the simulation of dens...
International audienceWe describe a method for populating large virtual environments with crowds of ...
Massive virtual models are one of the most computer graphics pieces required on the Internet especia...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
In this paper, we addresses the development of agent-based model for real-time simulation of large s...
International audienceFor many applications, exploring empty virtual cities is not sufficient: stree...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
The creation of real-time 3D representations of cultural heritage sites is becoming more common. How...
International audiencePopulating virtual environments (VEs) with large crowds is a subject that has ...