Junior high school students are encouraged to explore their preferences as learners and engage in a range of activities to develop understanding of work, careers and post-school destinations. Higher education providers contribute to the school students’ exploration through proving campus experience programmes structured to aspire young learners and increase enrolments. This paper communicates the design science research method activities of demonstration and evaluation as they are applied to a serious game, Playing Property. Playing Property is an audience response game forming the basis of a workshop to engage junior high students and enhance their knowledge of property investment. The evaluation discusses trends in audience response decis...
Property education has been the topic of some debate over the years. From general discussions on cou...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
Game-based education is a promising method for encouraging student learning. Although learning const...
Problem: Junior high school students are encouraged to explore their preferences as learners and eng...
This paper outlines the initial results from a pilot study into the educational use of the board gam...
This paper outlines the initial results from a pilot study into the educational use of the board gam...
This article outlines the results from a study into the educational use of the board game Monopoly C...
This paper outlines the results from a study into the educational use of the board game Monopoly Cit...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This article investigates the development of a board game entitled ‘Construct-it’ as an innovative p...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
This study aims to extend the learning advantages of game-based learning from formal education to in...
Serious Games increasingly receive the support and interest from teachers as another active teaching...
Today, the most challenging situation for traditional classroom is how to enhance students’ motivat...
Property education has been the topic of some debate over the years. From general discussions on cou...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
Game-based education is a promising method for encouraging student learning. Although learning const...
Problem: Junior high school students are encouraged to explore their preferences as learners and eng...
This paper outlines the initial results from a pilot study into the educational use of the board gam...
This paper outlines the initial results from a pilot study into the educational use of the board gam...
This article outlines the results from a study into the educational use of the board game Monopoly C...
This paper outlines the results from a study into the educational use of the board game Monopoly Cit...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This article investigates the development of a board game entitled ‘Construct-it’ as an innovative p...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
This study aims to extend the learning advantages of game-based learning from formal education to in...
Serious Games increasingly receive the support and interest from teachers as another active teaching...
Today, the most challenging situation for traditional classroom is how to enhance students’ motivat...
Property education has been the topic of some debate over the years. From general discussions on cou...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
Game-based education is a promising method for encouraging student learning. Although learning const...