Problem: Junior high school students are encouraged to explore their preferences as learners and engage in a range of activities to develop understanding of work, careers and post-school destinations. Higher education providers contribute to the school students’ exploration through proving campus experience programs structured to aspire young learners and increase enrolments. Experience USC day is an example of an annual junior high engagement program where 3 in 4 participants have indicated that the workshops help with decision-making about their career. For leaders of property programs these workshops are an opportunity to create an engaging experience to promote study programs and encourage participation in the property profession. Desig...
Today, the most challenging situation for traditional classroom is how to enhance students’ motivat...
Games play an important role in education by submerging students within the process and making them ...
The potential of Serious Games (SGs) in education is widely recognized, and their adoption is signif...
Junior high school students are encouraged to explore their preferences as learners and engage in a ...
This article outlines the results from a study into the educational use of the board game Monopoly C...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This paper outlines the initial results from a pilot study into the educational use of the board gam...
This paper outlines the initial results from a pilot study into the educational use of the board gam...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
This paper outlines the results from a study into the educational use of the board game Monopoly Cit...
This paper arises out of a larger study that examines the transition between high school and univers...
The potential of Serious Games (SGs) in education is widely recognized, and their adoption is signif...
This study aims to extend the learning advantages of game-based learning from formal education to in...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
In our paper Using player types to develop implementation of educational game presented in EDULEARN2...
Today, the most challenging situation for traditional classroom is how to enhance students’ motivat...
Games play an important role in education by submerging students within the process and making them ...
The potential of Serious Games (SGs) in education is widely recognized, and their adoption is signif...
Junior high school students are encouraged to explore their preferences as learners and engage in a ...
This article outlines the results from a study into the educational use of the board game Monopoly C...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This paper outlines the initial results from a pilot study into the educational use of the board gam...
This paper outlines the initial results from a pilot study into the educational use of the board gam...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
This paper outlines the results from a study into the educational use of the board game Monopoly Cit...
This paper arises out of a larger study that examines the transition between high school and univers...
The potential of Serious Games (SGs) in education is widely recognized, and their adoption is signif...
This study aims to extend the learning advantages of game-based learning from formal education to in...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
In our paper Using player types to develop implementation of educational game presented in EDULEARN2...
Today, the most challenging situation for traditional classroom is how to enhance students’ motivat...
Games play an important role in education by submerging students within the process and making them ...
The potential of Serious Games (SGs) in education is widely recognized, and their adoption is signif...