Treball de fi de màster de l'especialitat de Ciències naturals. Màster de Formació del professorat d'Educació Secundària UPF-UOCMentora: Mari Bajo Santos de l'IES La Mallola (Esplugues de Llobregat)Tutora UPF: Mar Carrió LlachThis work describes the characteristics of a representative set of seven different virtual laboratories (VLs) aimed for science teaching in secondary school. For this purpose, a 27-item evaluation model that facilitates the characterization of the VLs was prepared. The model takes into account the gaming features, the overall usability, and also the potential to induce scientific literacy. /nFive of the seven VLs were then tested with two larger and highly heterogenic groups of students, and in two different contexts –...
This research focuses on the problematic of the use of virtual learning environments in a higher edu...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
Virtual worlds have become commonplace, its use goes from entertainment to real scientific simulatio...
Treball de fi de màster de l'especialitat de Ciències naturals. Màster de Formació del professorat d...
In teaching science the laboratory activities increase students interest, so that favors learning. H...
Virtual reality (VR) technology opens a vast opportunity to be applied in the field of education. Th...
This study investigated the effectiveness of virtual laboratories that can be used to simulate real ...
Labs are needed in science education, and schools usually lack appropriate conditions to provide act...
La utilización de los entornos virtuales de aprendizaje (EVA) es cada vez más común en todas las eta...
Recent changes in higher education are challenging and transcendental; in this context; the delivery...
The future of educational technology has been envisioned to have increasing focus on simulations, ga...
The cutting-edge technology of virtual reality has changed almost every aspect of life in e-commerce...
Computer systems have been widely used as a support tool in the teaching-learning process. The many ...
AbstractThe huge steps of ICT development in the last decades proved that ICT tools provide many adv...
The use of virtual learning environments (VLE) is increasingly common at every stage of education. I...
This research focuses on the problematic of the use of virtual learning environments in a higher edu...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
Virtual worlds have become commonplace, its use goes from entertainment to real scientific simulatio...
Treball de fi de màster de l'especialitat de Ciències naturals. Màster de Formació del professorat d...
In teaching science the laboratory activities increase students interest, so that favors learning. H...
Virtual reality (VR) technology opens a vast opportunity to be applied in the field of education. Th...
This study investigated the effectiveness of virtual laboratories that can be used to simulate real ...
Labs are needed in science education, and schools usually lack appropriate conditions to provide act...
La utilización de los entornos virtuales de aprendizaje (EVA) es cada vez más común en todas las eta...
Recent changes in higher education are challenging and transcendental; in this context; the delivery...
The future of educational technology has been envisioned to have increasing focus on simulations, ga...
The cutting-edge technology of virtual reality has changed almost every aspect of life in e-commerce...
Computer systems have been widely used as a support tool in the teaching-learning process. The many ...
AbstractThe huge steps of ICT development in the last decades proved that ICT tools provide many adv...
The use of virtual learning environments (VLE) is increasingly common at every stage of education. I...
This research focuses on the problematic of the use of virtual learning environments in a higher edu...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
Virtual worlds have become commonplace, its use goes from entertainment to real scientific simulatio...