This thesis investigated some of the eye movement factors related to the development and use of eye pointing devices with three dimensional displays (stereoscopic and linear perspective). In order for eye pointing to be used as a successful device for input-control of a 3D display it is necessary to characterise the accuracy and speed with which the binocular point of foveation can locate a particular point in 3D space. Linear perspective was found to be insufficient to elicit a change in the depth of the binocular point of fixation except under optimal conditions (monocular viewing, accommodative loop open and constant display paradigm). Comparison of the oculomotor responses made between a stereoscopic 'virtual' and a 'real' display showe...
Eyetracking is typically not available in head-mounted displays, and eye motions are thus simply ign...
This work was supported by the Engineering and Physical Sciences Research Council (grant no. EP/M506...
Previous work has shown that humans continuously use visual feedback of the hand to control goal-dir...
Purpose. Can disconjugate eye movements be triggered by pictorial depth cues? If they could, this wo...
We assessed the usefulness of stereopsis across the visual field by quantifying how retinal eccentri...
Purpose. To examine oculomotor responses to targets presented within a non-immersive stereoscopic (3...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
PhD ThesisThe horizontal offset in the two eyes’ locations in the skull means that they receive slig...
International audienceObservers' fixations exhibit a marked bias towards certain areas on the screen...
Humans actively explore their visual environment by moving their eyes. Precise coordination of the e...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
Purpose: We were particularly interested in whether binocular coordination when viewing stereoscopi...
Typical stereoscopic displays produce a vivid impression of depth by presenting each eye with its ow...
This dissertation contains studies on visual attention, as measured by gaze orientation, and the use...
Our eyes are horizontally separated in the head by approximately 6.5cm. As a result of this separati...
Eyetracking is typically not available in head-mounted displays, and eye motions are thus simply ign...
This work was supported by the Engineering and Physical Sciences Research Council (grant no. EP/M506...
Previous work has shown that humans continuously use visual feedback of the hand to control goal-dir...
Purpose. Can disconjugate eye movements be triggered by pictorial depth cues? If they could, this wo...
We assessed the usefulness of stereopsis across the visual field by quantifying how retinal eccentri...
Purpose. To examine oculomotor responses to targets presented within a non-immersive stereoscopic (3...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
PhD ThesisThe horizontal offset in the two eyes’ locations in the skull means that they receive slig...
International audienceObservers' fixations exhibit a marked bias towards certain areas on the screen...
Humans actively explore their visual environment by moving their eyes. Precise coordination of the e...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
Purpose: We were particularly interested in whether binocular coordination when viewing stereoscopi...
Typical stereoscopic displays produce a vivid impression of depth by presenting each eye with its ow...
This dissertation contains studies on visual attention, as measured by gaze orientation, and the use...
Our eyes are horizontally separated in the head by approximately 6.5cm. As a result of this separati...
Eyetracking is typically not available in head-mounted displays, and eye motions are thus simply ign...
This work was supported by the Engineering and Physical Sciences Research Council (grant no. EP/M506...
Previous work has shown that humans continuously use visual feedback of the hand to control goal-dir...