Real-time assessment of mental workload from EEG plays an important role in enhancing symbiotic interaction of human operators in immersive environments. In this study we thus aimed at predicting the difficulty level of a video game a person is playing at a particular moment from the ongoing EEG activity. Therefore, we made use of power modulations in the theta (4–7 Hz) and alpha (8–13 Hz) frequency bands of the EEG which are known to reflect cognitive workload. Since the goal was to predict from multiple difficulty levels, established binary classification approaches are futile. Here, we employ a novel spatial filtering method (SPoC) that finds spatial filters such that their corresponding bandpower dynamics maximally covary with a given t...
Decoding the subjective perception of task difficulty may help improve operator performance, i.e., a...
Understanding cognitive states of human under different difficulty levels is useful in improving hum...
International audienceOBJECTIVE: Tracking the level of performance in cognitive tasks may be useful ...
In this thesis, the feasibility of the electroencephalography (EEG) analysis in evaluating the menta...
Mental workload, the amount of cognitive resources invested during a task, is a crucial metric for p...
International audienceWe tested the electroencephalography (EEG) B-Alert X10 system (Advance Brain M...
The success and wider adaptability of smart phones has given a new dimension to the gaming industry....
Objective. In this study we aimed for the classification of operator workload as it is expected in m...
Cognitive load is the load imposed on the working memory during a cognitive process, and its measure...
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have...
How can you tell whether someone working or gaming is mentally taxed too high or too low? In collabo...
Abstract—This paper proposes to maintain player’s engage-ment by adapting game difficulty according ...
This paper explores the potential of collecting neurophysiological data in order to further understa...
Brain-computer interfaces (BCI) can provide real-time and continuous assessments of mental workload ...
In the current 21st century, the type of video games with the potential of affecting human working m...
Decoding the subjective perception of task difficulty may help improve operator performance, i.e., a...
Understanding cognitive states of human under different difficulty levels is useful in improving hum...
International audienceOBJECTIVE: Tracking the level of performance in cognitive tasks may be useful ...
In this thesis, the feasibility of the electroencephalography (EEG) analysis in evaluating the menta...
Mental workload, the amount of cognitive resources invested during a task, is a crucial metric for p...
International audienceWe tested the electroencephalography (EEG) B-Alert X10 system (Advance Brain M...
The success and wider adaptability of smart phones has given a new dimension to the gaming industry....
Objective. In this study we aimed for the classification of operator workload as it is expected in m...
Cognitive load is the load imposed on the working memory during a cognitive process, and its measure...
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have...
How can you tell whether someone working or gaming is mentally taxed too high or too low? In collabo...
Abstract—This paper proposes to maintain player’s engage-ment by adapting game difficulty according ...
This paper explores the potential of collecting neurophysiological data in order to further understa...
Brain-computer interfaces (BCI) can provide real-time and continuous assessments of mental workload ...
In the current 21st century, the type of video games with the potential of affecting human working m...
Decoding the subjective perception of task difficulty may help improve operator performance, i.e., a...
Understanding cognitive states of human under different difficulty levels is useful in improving hum...
International audienceOBJECTIVE: Tracking the level of performance in cognitive tasks may be useful ...