We analyze the cognitive strategies underlying performance in the Number task, a Math game that requires both arithmetic fluency and mathematical creativity. In this game all elements in a set of numbers (for instance, 2, 5, 9) have to be used precisely once to create a target number (for instance, 27) with basic arithmetic operations (solution: [5−2] × 9). We argue that some instances of this game are NP complete, by showing its relation to the well-known Partition problem. We propose heuristics based on the distinction in forward and backward reasoning. The Number Game is part of Math Garden, a popular online educational platform for practicing and monitoring math skills using innovations in computerized adaptive testing. These educationa...
The present study assesses the effectiveness of a commercial educational math game for improving the...
Games Based Learning Module (GBLM) in this study has been designed and adapted by the re-searcher by...
A student is engaged in (non-routine) problem solving when there is no clear pathway to the solution...
We analyze the cognitive strategies underlying performance in the Number task, a Math game that req...
Raising awareness of educational games and game-based learning is an important step for large-scale ...
This study investigated the effects of 1) proximal grouping of numbers, 2) problem-solving goals to ...
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the h...
This research investigated the use of game playing for mental computation development. As part of a ...
It was argued recently that number line based training supports the development of conceptual ration...
The study evaluates the linear number board game 100 House. Taking into account Krajewski's (2003, 2...
BACKGROUND: Adaptive game software has been successful in remediation of dyslexia. Here we describe ...
peer reviewedMost research studies show that initial number knowledge constitutes the basis for unde...
Students and teachers are facing challenges in teaching and learning fractions. The concepts related...
The research team designed and evaluated a mobile game to promote rapid retrieval of arithmetic fact...
Goals for mental computation are presented along with some ideas for teaching mental computation in ...
The present study assesses the effectiveness of a commercial educational math game for improving the...
Games Based Learning Module (GBLM) in this study has been designed and adapted by the re-searcher by...
A student is engaged in (non-routine) problem solving when there is no clear pathway to the solution...
We analyze the cognitive strategies underlying performance in the Number task, a Math game that req...
Raising awareness of educational games and game-based learning is an important step for large-scale ...
This study investigated the effects of 1) proximal grouping of numbers, 2) problem-solving goals to ...
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the h...
This research investigated the use of game playing for mental computation development. As part of a ...
It was argued recently that number line based training supports the development of conceptual ration...
The study evaluates the linear number board game 100 House. Taking into account Krajewski's (2003, 2...
BACKGROUND: Adaptive game software has been successful in remediation of dyslexia. Here we describe ...
peer reviewedMost research studies show that initial number knowledge constitutes the basis for unde...
Students and teachers are facing challenges in teaching and learning fractions. The concepts related...
The research team designed and evaluated a mobile game to promote rapid retrieval of arithmetic fact...
Goals for mental computation are presented along with some ideas for teaching mental computation in ...
The present study assesses the effectiveness of a commercial educational math game for improving the...
Games Based Learning Module (GBLM) in this study has been designed and adapted by the re-searcher by...
A student is engaged in (non-routine) problem solving when there is no clear pathway to the solution...