The present study addressed the effectiveness of an educational math game for improving proportional reasoning in prevocational education, and examined the added value of face-to-face collaboration and competition. The study compared four conditions: the game with collaboration, with collaboration and competition, or with competition only, and the game without additional support. It was found that students’ proportional reasoning skill improved significantly after playing the game. Though results did not favor one condition over the other, they did indicate that the two factors (competition and collaboration) interact. This interaction is significant for students with below average prior knowledge, demonstrating a negative effect of competi...
In this contribution we present a game-based learning environment for 12-16-year-old vocational stud...
This study investigated the developmental influence of collaborative games, in the form of game-base...
This study investigated the effects of gameplaying on fifth-graders ’ maths performance and attitude...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present study addresses the effectiveness of an educational mathematics game for improving propo...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present research examined how mode of play in an educational mathematics video game impacts lear...
The effectiveness of games is largely dependent on the way games are integrated in the curriculum. T...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
While numerous claims are made about the effectiveness of games, the studies that examine their educ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
This study investigates the impact of integrating conceptual clarifications as support in an educati...
In this paper we investigate how competition among tutees in the context of learning by teaching aff...
In this contribution, we present a game-based learning environment for 12–16-year-old vocational stu...
In this contribution we present a game-based learning environment for 12-16-year-old vocational stud...
This study investigated the developmental influence of collaborative games, in the form of game-base...
This study investigated the effects of gameplaying on fifth-graders ’ maths performance and attitude...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present study addresses the effectiveness of an educational mathematics game for improving propo...
The present study addressed the effectiveness of an educational math game for improving proportional...
The present research examined how mode of play in an educational mathematics video game impacts lear...
The effectiveness of games is largely dependent on the way games are integrated in the curriculum. T...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
While numerous claims are made about the effectiveness of games, the studies that examine their educ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
This study investigates the impact of integrating conceptual clarifications as support in an educati...
In this paper we investigate how competition among tutees in the context of learning by teaching aff...
In this contribution, we present a game-based learning environment for 12–16-year-old vocational stu...
In this contribution we present a game-based learning environment for 12-16-year-old vocational stud...
This study investigated the developmental influence of collaborative games, in the form of game-base...
This study investigated the effects of gameplaying on fifth-graders ’ maths performance and attitude...