In particle simulations, the weights of particles determine how many physical particles they represent. Adaptively adjusting these weights can greatly improve the efficiency of the simulation, without creating severe nonphysical artifacts. We present a new method for the pairwise merging of particles, in which two particles are combined into one. To find particles that are ‘close’ to each other, we use a k-d tree data structure. With a k-d tree, close neighbors can be searched for efficiently, and independently of the mesh used in the simulation. The merging can be done in different ways, conserving for example momentum or energy. We introduce probabilistic schemes, which set properties for the merged particle using random numbers. The effe...
This work is focussed on the application of multigrid methods to particle simulation methods. Partic...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
A common way to simulate the motion and behaviour of a complex system is to approximate it with a mu...
In particle simulations, the weights of particles determine how many physical particles they represe...
In particle simulations, the weights of particles determine how many physical particles they represe...
Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical me...
Particle-in-cell merging algorithms aim to resample dynamically the six-dimensional phase space occu...
Gillespie's Stochastic Simulation Algorithm (SSA) is an exact procedure for simulating the evolution...
N-body methods simulate the evolution of systems of particles (or bodies). They are critical for sci...
The present paper studies two particle management strategies for dynamically adaptive Cartesian grid...
k dimensional trees are an important binary space partitioning data structure in computer science. T...
We present projection sorting, an algorithmic approach to determining pairwise short-range forces be...
Robustly handling collisions between individual particles in a large particle-based simulation has b...
A common way to simulate the motion and behaviour of a complex system is to approximate it with a mu...
We present projection sorting, an algorithmic approach to determining pairwise short-range forces be...
This work is focussed on the application of multigrid methods to particle simulation methods. Partic...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
A common way to simulate the motion and behaviour of a complex system is to approximate it with a mu...
In particle simulations, the weights of particles determine how many physical particles they represe...
In particle simulations, the weights of particles determine how many physical particles they represe...
Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical me...
Particle-in-cell merging algorithms aim to resample dynamically the six-dimensional phase space occu...
Gillespie's Stochastic Simulation Algorithm (SSA) is an exact procedure for simulating the evolution...
N-body methods simulate the evolution of systems of particles (or bodies). They are critical for sci...
The present paper studies two particle management strategies for dynamically adaptive Cartesian grid...
k dimensional trees are an important binary space partitioning data structure in computer science. T...
We present projection sorting, an algorithmic approach to determining pairwise short-range forces be...
Robustly handling collisions between individual particles in a large particle-based simulation has b...
A common way to simulate the motion and behaviour of a complex system is to approximate it with a mu...
We present projection sorting, an algorithmic approach to determining pairwise short-range forces be...
This work is focussed on the application of multigrid methods to particle simulation methods. Partic...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
A common way to simulate the motion and behaviour of a complex system is to approximate it with a mu...