Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) World of Warcraft (WoW), with specific attention to its qualities as a setting for second language (L2) use and development. This empirical study seeks to answer the following question: What is the nature of the linguistic ecology that WoW players are exposed to? Many studies have described the developmental opportunities presented by commercially available gaming environments (e.g., Gee, 2003, 2007), their value as sites of literacy development (e.g., Squire, 2...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Thesis (Ph.D.), Language and Literacy Education, Washington State UniversityThis ethnographic case s...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
As a result of the growing role and importance of Internet mediated communication there has been a s...
sociolinguisticspowersolidarityVirtual worlds such as the online multiplayer game World of Warcraft ...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
This research provokes an action-oriented understanding of second language (L2) learning, as illustr...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
There seems to be a dearth in the literature concerning how resources in MMOGs can be appropriated b...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
This dissertation consisted of two inter-related studies examining second language (L2) learners’ de...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Thesis (Ph.D.), Language and Literacy Education, Washington State UniversityThis ethnographic case s...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
As a result of the growing role and importance of Internet mediated communication there has been a s...
sociolinguisticspowersolidarityVirtual worlds such as the online multiplayer game World of Warcraft ...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
This research provokes an action-oriented understanding of second language (L2) learning, as illustr...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
There seems to be a dearth in the literature concerning how resources in MMOGs can be appropriated b...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
This dissertation consisted of two inter-related studies examining second language (L2) learners’ de...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Thesis (Ph.D.), Language and Literacy Education, Washington State UniversityThis ethnographic case s...