Communicate! is a serious game for practicing communication skills. It supports practicing interpersonal communication skills between a health care professional such as a doctor or a pharmacist, or a (business) psychologist, and a patient or client. A player selects a scenario, and holds a consultation with a virtual character. In the consultation, the player chooses between the various options offered in the scenario. The player scores on the learning goals addressed by the scenario, and gets immediate feedback through the effect of the choice between the answer options on the utterance and emotion of the virtual character. Communicate! also offers an editor for scenarios. A scenario is a graph-like structure, extended with several constru...
This paper presents a serious game that aims to develop and assess oral and interpersonal communicat...
Many serious games employ a scripted dialogue for player interaction with a virtual character. In ou...
Many serious games employ a scripted dialogue for player interaction with a virtual character. In ou...
For many professions, the ability to communicate (vocally) is an essential skill. Training, for inst...
Communication skills are designated as one the keys skills for the 21st century. Practice by trainin...
Serious games often employ a scripted dialogue for player interaction with a virtual character. In o...
International audienceLearning games are becoming a serious contender to real-life simulations for p...
The past years have witnessed an increased use of applied games for developing and evaluating commun...
International audienceDigital multi-player learning games are believed to represent an important ste...
Verbal communication skills have been shown to be important for both social and professional setting...
In this paper we present the architecture of a conversation engine aimed to simulate an interview pr...
Welcome to Therapeutic Communication for Health Care Administrators Game Simulations (OER). These re...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
This paper describes the model of social practice as a theoretical framework to manage conversation ...
Several serious games have been proposed to practice communication strategies in formal contexts. In...
This paper presents a serious game that aims to develop and assess oral and interpersonal communicat...
Many serious games employ a scripted dialogue for player interaction with a virtual character. In ou...
Many serious games employ a scripted dialogue for player interaction with a virtual character. In ou...
For many professions, the ability to communicate (vocally) is an essential skill. Training, for inst...
Communication skills are designated as one the keys skills for the 21st century. Practice by trainin...
Serious games often employ a scripted dialogue for player interaction with a virtual character. In o...
International audienceLearning games are becoming a serious contender to real-life simulations for p...
The past years have witnessed an increased use of applied games for developing and evaluating commun...
International audienceDigital multi-player learning games are believed to represent an important ste...
Verbal communication skills have been shown to be important for both social and professional setting...
In this paper we present the architecture of a conversation engine aimed to simulate an interview pr...
Welcome to Therapeutic Communication for Health Care Administrators Game Simulations (OER). These re...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
This paper describes the model of social practice as a theoretical framework to manage conversation ...
Several serious games have been proposed to practice communication strategies in formal contexts. In...
This paper presents a serious game that aims to develop and assess oral and interpersonal communicat...
Many serious games employ a scripted dialogue for player interaction with a virtual character. In ou...
Many serious games employ a scripted dialogue for player interaction with a virtual character. In ou...