The aim of this study was to apply the cognitive behavioral model of problematic Internet use to the context of online game use to obtain a better understanding of problematic use of online games and its negative consequences. In total, 597 online game playing adolescents aged 12–22 years participated in this study. Results showed that the cognitive behavioral model of problematic Internet use can also be used in the context of online game use. More specifically, preference for online social interaction, mood regulation and deficient self-regulation appeared to play an important role in predicting negative outcomes from problematic online game use. Together, these cognitions and behaviors explained 79% of the variance of negative outcomes s...
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and mode...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Objective: There have long been indications that those with problems controlling their Internet use...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
Objective: There have long been indications that those with problems controlling their Internet use ...
Explanatory theoretical models have proposed an association between problematic online gaming and ab...
Objective. There have long been indications that those with problems controlling their internet use ...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Playing online games can become problematic and engender adverse consequences. Several psychological...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and mode...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
In the last two decades, there has been growing academic attention on the phenomenon of problematic ...
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and mode...
In light of the recent research indicating differences between Internet addiction and online gaming ...
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and mode...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Objective: There have long been indications that those with problems controlling their Internet use...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
Objective: There have long been indications that those with problems controlling their Internet use ...
Explanatory theoretical models have proposed an association between problematic online gaming and ab...
Objective. There have long been indications that those with problems controlling their internet use ...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Playing online games can become problematic and engender adverse consequences. Several psychological...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and mode...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
In the last two decades, there has been growing academic attention on the phenomenon of problematic ...
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and mode...
In light of the recent research indicating differences between Internet addiction and online gaming ...
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and mode...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Objective: There have long been indications that those with problems controlling their Internet use...