Feedback on game performance can be provided in many ways (e.g., cumulative points on game achievements, points on selected aspects of game play, biofeedback, brief statements offered during gameplay on choices made, verbal feedback at end of gameplay on overall performance, etc.). Feedback could be used motivationally to maintain player interest and involvement, informationally to guide the player in more effective choices, to build player confidence, and for a variety of other purposes. Although diverse feedback types and purposes are possible, some are more likely to be useful and effective. We have contacted several accomplished game designers and game researchers to obtain their insights into issues in feedback in Games for Health Jour...
Feedback is an important component to successful behavioral interventions. Regarding interventions t...
The media often express concern on the consequences of playing so much video games which can affect ...
In this paper we discuss the importance of feedback in therapeutic exergaming. It is widely believed...
Feedback on game performance can be provided in many ways (e.g., cumulative points on game achieveme...
This state of the art aims to look at factors that may influence feedback effectiveness in serious g...
The use of games as interventions in the domain of health care is of-ten paired with evaluating the ...
AbstractGames are important vehicles for learning and behavior change as long as players are motivat...
Games are important vehicles for learning and behavior change as long as players are motivated to co...
Video Games have become an integral part of many people’s lifestyles. They provide a means of inter...
A larger number of games for health were developed over the past two decades to provide an engaging ...
Many research projects have assessed the possibility and effectiveness of implementing games as heal...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
Feedback is an important component to successful behavioral interventions. Regarding interventions t...
The media often express concern on the consequences of playing so much video games which can affect ...
In this paper we discuss the importance of feedback in therapeutic exergaming. It is widely believed...
Feedback on game performance can be provided in many ways (e.g., cumulative points on game achieveme...
This state of the art aims to look at factors that may influence feedback effectiveness in serious g...
The use of games as interventions in the domain of health care is of-ten paired with evaluating the ...
AbstractGames are important vehicles for learning and behavior change as long as players are motivat...
Games are important vehicles for learning and behavior change as long as players are motivated to co...
Video Games have become an integral part of many people’s lifestyles. They provide a means of inter...
A larger number of games for health were developed over the past two decades to provide an engaging ...
Many research projects have assessed the possibility and effectiveness of implementing games as heal...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
Feedback is an important component to successful behavioral interventions. Regarding interventions t...
The media often express concern on the consequences of playing so much video games which can affect ...
In this paper we discuss the importance of feedback in therapeutic exergaming. It is widely believed...