Real Time Strategy Games are one of the most popular game schemes in PC markets and offer a dynamic environment that involves several interacting agents. The core strategies that need to be developed in these games are unit micro management, building order, resource management, and the game main tactic. Unfortunately, current games only use scripted and fixed behaviors for their artificial intelligence ( AI), and the player can easily learn the counter measures to defeat the AI. In this paper, we describe a system based on neural networks that controls a set of units of the same type in the popular game StarCraft. Using the neural networks, the units will either choose a unit to attack or evade from the battlefield. The system uses reinforc...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
Real Time Strategy Games are one of the most popular game schemes in PC markets and offer a dynamic ...
popular game schemes in PC markets and offer a dynamic environment that involves several interacting...
This work focuses on methods of machine learning for playing real-time strategy games. The thesis ap...
This thesis focuses on the use of Artificial Intelligence and design of working module in Real-Time ...
We explore the use of neuroevolution to evolve control tactics for groups of units in real-time stra...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
StarCraft II poses a grand challenge for reinforcement learning. The main difficulties include huge ...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
Deep reinforcement learning (RL) methods have made significant advancements over recent years toward...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
Machine learning is one of the fastest growing branches of modern science. It is a subfield of artif...
peer reviewedOver the past decades, video games have become increasingly popular and complex. Virtua...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
Real Time Strategy Games are one of the most popular game schemes in PC markets and offer a dynamic ...
popular game schemes in PC markets and offer a dynamic environment that involves several interacting...
This work focuses on methods of machine learning for playing real-time strategy games. The thesis ap...
This thesis focuses on the use of Artificial Intelligence and design of working module in Real-Time ...
We explore the use of neuroevolution to evolve control tactics for groups of units in real-time stra...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
StarCraft II poses a grand challenge for reinforcement learning. The main difficulties include huge ...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
Deep reinforcement learning (RL) methods have made significant advancements over recent years toward...
Research into intelligent agents designed to play Real-Time Strategy (RTS) games has been limited co...
Machine learning is one of the fastest growing branches of modern science. It is a subfield of artif...
peer reviewedOver the past decades, video games have become increasingly popular and complex. Virtua...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...