We present a novel approach for extreme simplification of point set models in the context of real-time rendering. Point sets are often rendered using simple point primitives, such as oriented discs. However efficient, simple primitives are less effective in approximating large surface areas. A large number of primitives is needed to approximate even moderately simple shapes. However, often one needs to render a simplified version of the model using only a few primitives, thus to trade accuracy for simplicity. For this goal, we propose a more complex primitive, a sort of splat, that is able to approximate a larger and more complex surface area than the well-known oriented disc. To construct our primitive, we first decompose the target surfac...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
We present a novel approach for extreme simplification of point set models, in the context of real-t...
We present a novel approach for extreme simplification of point set models in the context of real-ti...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
Splatting-based rendering techniques are currently the best choice for efficient high quality render...
In this paper we present a novel point-based rendering approach based on object-space point interpol...
We propose a novel technique for modeling and rendering a 3D point cloud obtained from a set of phot...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
In this thesis the candidate deals with the problem of visualizing point-based models using the spla...
Nowadays, there are multiple available range scanning technologies which can capture extremely detai...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
We present a novel approach for extreme simplification of point set models, in the context of real-t...
We present a novel approach for extreme simplification of point set models in the context of real-ti...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
Splatting-based rendering techniques are currently the best choice for efficient high quality render...
In this paper we present a novel point-based rendering approach based on object-space point interpol...
We propose a novel technique for modeling and rendering a 3D point cloud obtained from a set of phot...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
In this thesis the candidate deals with the problem of visualizing point-based models using the spla...
Nowadays, there are multiple available range scanning technologies which can capture extremely detai...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...