This short article reflects on short videos of action cam footage that are widely disseminated on online platforms. These first-person perspective shorts are compared to early cinema’s phantom rides in the use of point-of-view shots, and a dizzying effect of heightened mobility and versatility in camera movements. ‘Short’ in form and duration, highly individual and personal, and with minimal (DIY) editing, these moving-image, navigational ‘selfies’ are exemplary for the aesthetics of social media and online video sharing platforms. Considering the distinction Michel de Certeau’s has made between (abstract) maps and (personalized) tours, I explore the way in which these images construct a form of moving-image cartography – a firstperson cart...
Through an historical review of cinematic maps – or 'cinemaps' – this paper argues that contemporary...
The article focus on the new forms of the subjective image in audiovisual media, defining the "first...
This study results from an art project in which I use webcam footage to make experimental films and ...
When the GoPro camera was first put on the market in 2004, it brought about a new generation of ultr...
Intermittent video supplied by a webcam affords near-real-time images that can approximate the dynam...
This article maps out the cinematic usage of ‘travelling shots’, or shots created through affixing a...
International audienceThe body in movement and the production of images: from Marey’s chronophotogra...
Moving images of travel and exploration have a long history. In this essay I will examine how the tr...
Moving images of travel and exploration have a long history. In this essay I will examine how the tr...
In this article, we discuss the usage of action cameras in research. First, we elaborate on the idea...
“…our experience of the city, and hence our response to architecture, is almost exclusively conducte...
Il y a de ces techniques au cinéma qui permettent à l’image d’afficher une certaine forme d’authenti...
Unlike any kind of artistic representation, motion capture is faithful to nature. Therefore, the tra...
The aim of this thesis is to provide a critical framework for addressing the use of the moving image...
(5,600 excluding references) The sluggish imagination Humans, animals and machines in motion can be ...
Through an historical review of cinematic maps – or 'cinemaps' – this paper argues that contemporary...
The article focus on the new forms of the subjective image in audiovisual media, defining the "first...
This study results from an art project in which I use webcam footage to make experimental films and ...
When the GoPro camera was first put on the market in 2004, it brought about a new generation of ultr...
Intermittent video supplied by a webcam affords near-real-time images that can approximate the dynam...
This article maps out the cinematic usage of ‘travelling shots’, or shots created through affixing a...
International audienceThe body in movement and the production of images: from Marey’s chronophotogra...
Moving images of travel and exploration have a long history. In this essay I will examine how the tr...
Moving images of travel and exploration have a long history. In this essay I will examine how the tr...
In this article, we discuss the usage of action cameras in research. First, we elaborate on the idea...
“…our experience of the city, and hence our response to architecture, is almost exclusively conducte...
Il y a de ces techniques au cinéma qui permettent à l’image d’afficher une certaine forme d’authenti...
Unlike any kind of artistic representation, motion capture is faithful to nature. Therefore, the tra...
The aim of this thesis is to provide a critical framework for addressing the use of the moving image...
(5,600 excluding references) The sluggish imagination Humans, animals and machines in motion can be ...
Through an historical review of cinematic maps – or 'cinemaps' – this paper argues that contemporary...
The article focus on the new forms of the subjective image in audiovisual media, defining the "first...
This study results from an art project in which I use webcam footage to make experimental films and ...