BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are major public health concerns. A new generation of video games, the ones that require physical activity to play the games--i.e. active games--may be a promising alternative to traditional non-active games to promote physical activity and reduce sedentary behaviors in youth. The aim of this manuscript is to describe the design of a study evaluating the effects of a family oriented active game intervention, incorporating several motivational elements, on anthropometrics and health behaviors in adolescents. METHODS/DESIGN: The study is a randomized controlled trial (RCT), with non-active gaming adolescents aged 12-16 years old randomly allocated t...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
In the last decade, active video games (exergames) have been proposed in obesity prevention and trea...
The objective of this chapter is a systematic review and meta-analysis was performed to quantify the...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Objective - The aim of the current study was to evaluate the effects of and adherence to an active v...
Objective The aim of the current study was to evaluate the effects of and adherence to an active vid...
The aim of the current study was to evaluate the effects of and adherence to an active video game pr...
Abstract Background Childhood obesity has reached epidemic proportions in developed countries. Seden...
Objective: The aim of the current study was to evaluate the effects of and adherence to an active vi...
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary scr...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Background: Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Background: Sedentary activities such as video gaming are independently associated with obesity. Act...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
In the last decade, active video games (exergames) have been proposed in obesity prevention and trea...
The objective of this chapter is a systematic review and meta-analysis was performed to quantify the...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Objective - The aim of the current study was to evaluate the effects of and adherence to an active v...
Objective The aim of the current study was to evaluate the effects of and adherence to an active vid...
The aim of the current study was to evaluate the effects of and adherence to an active video game pr...
Abstract Background Childhood obesity has reached epidemic proportions in developed countries. Seden...
Objective: The aim of the current study was to evaluate the effects of and adherence to an active vi...
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary scr...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Background: Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Background: Sedentary activities such as video gaming are independently associated with obesity. Act...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
In the last decade, active video games (exergames) have been proposed in obesity prevention and trea...
The objective of this chapter is a systematic review and meta-analysis was performed to quantify the...