Active video games that require whole body movement to play the game may be an innovative health promotion tool to substitute sedentary pastime with more active time and may therefore contribute to children's health. To inform strategies aimed at reducing sedentary behavior by replacing non-active by active gaming, opinions about active and non-active video games are explored among 8-to 12-year-old children and their parents. Six qualitative, semi-structured focus groups were held with 8-to 12-year-old children (n = 46) and four with their parents (n = 19) at three different primary schools in The Netherlands. The focus groups with children discussed game preferences, gaming context and perceived game-related parenting. The focus groups wit...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Active video games that require whole body movement to play the game may be an innovative health pro...
Active video games that require whole body movement to play the game may be an innovative health pro...
Active video games that require whole body movement to play the game may be an innovative health pro...
Background. Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
Background: Playing video games contributes substantially to sedentary behavior in youth. A new gene...
Background: Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Background: Research has examined the energy cost associated with playing seated and active video ga...
BACKGROUND: Playing video games contributes substantially to sedentary behavior in youth. A new gene...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
BACKGROUND: Playing video games contributes substantially to sedentary behavior in youth. A new gene...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Active video games that require whole body movement to play the game may be an innovative health pro...
Active video games that require whole body movement to play the game may be an innovative health pro...
Active video games that require whole body movement to play the game may be an innovative health pro...
Background. Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
Background: Playing video games contributes substantially to sedentary behavior in youth. A new gene...
Background: Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Background: Research has examined the energy cost associated with playing seated and active video ga...
BACKGROUND: Playing video games contributes substantially to sedentary behavior in youth. A new gene...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
BACKGROUND: Playing video games contributes substantially to sedentary behavior in youth. A new gene...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...