The literature on the electronic mail game shows that players’ mutual expectations may lock them into requiring an inefficiently large number of confirmations and confirmations of confirmations from one another. This paper shows that this result hinges on the assumption that, with the exception of the first message, each player can only send a message when receiving an immediately preceding message. We show that, once this assumption is lifted, equilibria involving confirmations of confirmations no longer pass standard refinements of the Nash equilibrium, and are no longer evolutionary stable
Games with multiple Nash equilibria are believed to be easier to play if players can communicate. We...
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
AbstractIn the Email Game (Amer. Econom. Rev. 79 (1989) 385) noisy information channels may prevent ...
In a two-player stag hunt with asymmetric information, players may lock each other into requiring a ...
Comments welcome In Rubinstein´s (1989) E-mail game there exists no Nash equilib-rium where players ...
The electronic mail game of Rubinstein (1989) showed that a lack of common knowledge generated by fa...
In the two-player electronic mail game (EMG), as is well-known, the probability of collective action...
In the two-player electronic mail game (EMG), as is well-known, the probability of collective action...
As shown by Rubinstein (1989, AER), in the two-player electronic mail game, players are better off i...
Standard game-theoretic solution concepts do not guarantee meaningful commu- nication in cheap-talk ...
In a fascinating paper Rubinstein (1989) investigated the consequence of a condition of almost commo...
The Aumann (1990) conjecture states that cheap-talk messages do not neces-sarily help to coordinate ...
This paper studies the effects of pre-play communication on equilibrium selection in 2-by-2 symmetri...
Abstract. This paper investigates a general class of finite dynamic games where players communicate ...
Games with multiple Nash equilibria are believed to be easier to play if players can communicate. We...
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
AbstractIn the Email Game (Amer. Econom. Rev. 79 (1989) 385) noisy information channels may prevent ...
In a two-player stag hunt with asymmetric information, players may lock each other into requiring a ...
Comments welcome In Rubinstein´s (1989) E-mail game there exists no Nash equilib-rium where players ...
The electronic mail game of Rubinstein (1989) showed that a lack of common knowledge generated by fa...
In the two-player electronic mail game (EMG), as is well-known, the probability of collective action...
In the two-player electronic mail game (EMG), as is well-known, the probability of collective action...
As shown by Rubinstein (1989, AER), in the two-player electronic mail game, players are better off i...
Standard game-theoretic solution concepts do not guarantee meaningful commu- nication in cheap-talk ...
In a fascinating paper Rubinstein (1989) investigated the consequence of a condition of almost commo...
The Aumann (1990) conjecture states that cheap-talk messages do not neces-sarily help to coordinate ...
This paper studies the effects of pre-play communication on equilibrium selection in 2-by-2 symmetri...
Abstract. This paper investigates a general class of finite dynamic games where players communicate ...
Games with multiple Nash equilibria are believed to be easier to play if players can communicate. We...
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...