Purpose – The purpose of this paper is to study motivational effects and age differences of gamification in product advertising. Game-elements can easily be embedded within product advertisements, but little is known about the success factors of this technology. We investigated which motivational incentives of game designs influence the purchase intentions of consumers. The theory of planned behavior (Ajzen, 1991) was expected to explain purchase intentions for non-gamified sports products, whereas the modified technology acceptance model (Herzig et al., 2012) was expected to predict purchase intentions of gamified sports products. Design/methodology/approach – Participants were 101 consumers who performed sports on a regular basis. Age and...
The present paper examines gamification and which effects the common game mechanics missions, contes...
Sports and fitness is a trending theme in the field of gamification, which in turn is a trending the...
There is a business trend to apply gamification principles to work, seeking to motivate people by ad...
Although a rich body of knowledge exists in the domain of gamification of advertising, no research e...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
In recent years, the term Gamification has been used to describe the integration of game elements in...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
Historically, advertisers and marketers were early to recognize and harness the power of play. For y...
Recently companies started to use gamification in their businesses by applying techniques and concep...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
The present paper examines gamification and which effects the common game mechanics missions, contes...
Sports and fitness is a trending theme in the field of gamification, which in turn is a trending the...
There is a business trend to apply gamification principles to work, seeking to motivate people by ad...
Although a rich body of knowledge exists in the domain of gamification of advertising, no research e...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
In recent years, the term Gamification has been used to describe the integration of game elements in...
The objective of the article was to identify the impacts of gamification on customers' behaviour. Th...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
Historically, advertisers and marketers were early to recognize and harness the power of play. For y...
Recently companies started to use gamification in their businesses by applying techniques and concep...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
The present paper examines gamification and which effects the common game mechanics missions, contes...
Sports and fitness is a trending theme in the field of gamification, which in turn is a trending the...
There is a business trend to apply gamification principles to work, seeking to motivate people by ad...