Background: Services have tangible and intangible aspects. Services are organized as a system of conceptual ideas (space of possibilities) and are enacted through social and physical arrangements (possibilities of space). Games are employed in service design to expand the space of possibilities with new insights; however, the possibilities of space are sometimes not recognized, experienced, or realized through these games. Method: Game sessions were organized to support the co-design of three services: medical imaging diagnosis, hospital care, and environmental education/leisure. A case study for each project is provided, with the focus on the spaces produced by the participants’ interactions. Results: Even as participants were designing se...
When designing for embodied interactions, the convergence of spatial human behaviour with physical...
In this contribution, we gather major academic and design approaches for explaining how space in gam...
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was...
Background: Services have tangible and intangible aspects. Services are organized as a system of con...
Digital technologies integrated in the physical spaces enable new practices that open new possible i...
This paper explores the relationship between service design and the design of physical environments ...
The contribution deals with the relationship between gameplay and the public shared space. It define...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
Many organisations need to increase their use and knowledge of service innovation in order to answer...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Product designers often take it upon them selves to define environments, problems, and solutions for...
In this paper we investigate the use of a board game to facilitate ideation with end-users for the s...
In location-based games, the game narrative can influence the players’ movement within the city. The...
As part of the SEED project a serious game was designed to help a service user group based in a Psyc...
The design of new and improved work processes and work environments in healthcare is an important bu...
When designing for embodied interactions, the convergence of spatial human behaviour with physical...
In this contribution, we gather major academic and design approaches for explaining how space in gam...
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was...
Background: Services have tangible and intangible aspects. Services are organized as a system of con...
Digital technologies integrated in the physical spaces enable new practices that open new possible i...
This paper explores the relationship between service design and the design of physical environments ...
The contribution deals with the relationship between gameplay and the public shared space. It define...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
Many organisations need to increase their use and knowledge of service innovation in order to answer...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Product designers often take it upon them selves to define environments, problems, and solutions for...
In this paper we investigate the use of a board game to facilitate ideation with end-users for the s...
In location-based games, the game narrative can influence the players’ movement within the city. The...
As part of the SEED project a serious game was designed to help a service user group based in a Psyc...
The design of new and improved work processes and work environments in healthcare is an important bu...
When designing for embodied interactions, the convergence of spatial human behaviour with physical...
In this contribution, we gather major academic and design approaches for explaining how space in gam...
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was...