The primary aim of this study is to find out whether use of different self-debriefing modes affects learning from a game. In self-debriefing participants are led to reflect upon their game experiences by a set of debriefing questions. Two conditions were compared: Individual and Collaborative self-debriefing. The 45 participants first played the game of Lemonade Tycoon Deluxe, were tested for knowledge and self-debriefed in pairs or alone. Then they played the game once more and were tested again. Game scores increased significantly from the first to the second round of gameplay to an equal degree in both conditions. Knowledge scores of participants in individual self-debriefing increased significantly more than those of participants in the...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
Self-regulated learning (SRL) is when students proactively optimize their learning. Ingrained within...
Previous research has shown that games need debriefing to cater for learning, although the research ...
Debriefing is an important step in game-based learning environments. In the present study, the effec...
ABSTRACT This paper studies the influence of debriefing in the learning of the participants of busin...
This paper studies the influence of debriefing in the learning of the participants of business games...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and s...
This paper examines whether people benefit more from playing a commercial off-the-shelf game in pair...
Game-based learning is often considered to be an effective instructional approach, but the effects o...
Background. Debriefing is an intrinsic part of games for learning and properdebriefing can also be b...
Game sessions consist of three phases: briefing, gameplay, and debriefing, with the latter being con...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
The potential of non-educational games in learning is well-established, but there have been relative...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
Self-regulated learning (SRL) is when students proactively optimize their learning. Ingrained within...
Previous research has shown that games need debriefing to cater for learning, although the research ...
Debriefing is an important step in game-based learning environments. In the present study, the effec...
ABSTRACT This paper studies the influence of debriefing in the learning of the participants of busin...
This paper studies the influence of debriefing in the learning of the participants of business games...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and s...
This paper examines whether people benefit more from playing a commercial off-the-shelf game in pair...
Game-based learning is often considered to be an effective instructional approach, but the effects o...
Background. Debriefing is an intrinsic part of games for learning and properdebriefing can also be b...
Game sessions consist of three phases: briefing, gameplay, and debriefing, with the latter being con...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
The potential of non-educational games in learning is well-established, but there have been relative...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
Self-regulated learning (SRL) is when students proactively optimize their learning. Ingrained within...