Emerging in the 1970s, the Wargame Chainmail and the first RPG shared the medieval fantasy genre to explore interactive narratives. In this article, we’ll analyze the main vast narratives of the medieval fantasy genre involving RPG and Wargames and its transmedia’s implications. Some systems of rules have their game mechanics discussed, building the basis for the experience of using the RPG as a tool for creative support and cohesion of narrative in the scenario Shiang’s Lands. Using rules of both, RPG and Wargame, this article exposes the creative process and the transmedia’s implications of the expe-rience analyzed
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of &lsquo...
Medieval, pre-print authorship differs significantly from modern authorship in that it is often anon...
Role Playing Games (or narrative games) constitute an important phenomenon in the modern culture. RP...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of 'adapt...
Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes ...
The vampire has become a fascinating character whose distribution and consumption have been reinvigo...
In recent years, medieval videogames have come under increased academic scrutiny. This includes both...
Narrative has been a means by which to pass culture down through the generations, to help people und...
The narrative potential of video games extends beyond thematic retellings and branching paths of aut...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of ‘adapt...
This dissertation addresses the social significance of parlour games as forms of cultural expression...
This article looks at the impact of video games on transmedia fantasy worlds using The Witcher as a ...
This chapter uses the lens of transmediality (co-ordinated storytelling or world-building across dif...
As it crosses borders between role-playing games and turn-based strategy games, Tactical RPG seems t...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of &lsquo...
Medieval, pre-print authorship differs significantly from modern authorship in that it is often anon...
Role Playing Games (or narrative games) constitute an important phenomenon in the modern culture. RP...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of 'adapt...
Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes ...
The vampire has become a fascinating character whose distribution and consumption have been reinvigo...
In recent years, medieval videogames have come under increased academic scrutiny. This includes both...
Narrative has been a means by which to pass culture down through the generations, to help people und...
The narrative potential of video games extends beyond thematic retellings and branching paths of aut...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of ‘adapt...
This dissertation addresses the social significance of parlour games as forms of cultural expression...
This article looks at the impact of video games on transmedia fantasy worlds using The Witcher as a ...
This chapter uses the lens of transmediality (co-ordinated storytelling or world-building across dif...
As it crosses borders between role-playing games and turn-based strategy games, Tactical RPG seems t...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of &lsquo...
Medieval, pre-print authorship differs significantly from modern authorship in that it is often anon...