We propose AGENT, the Awareness Game Environment for Natural Training, as a virtual environment in which serious games can be enacted. AGENT combines research on interactive storytelling, game design, turn-taking and social signal processing with a multi-modal UI in a modular fashion. Current work in progress will deliver a rst demonstrable prototype within 2013
Several serious games have been proposed to practice communication strategies in formal contexts. In...
Abstract—Serious games can be used to improve people’s social awareness by letting them experience d...
In traditional scenario-based serious games, players can choose a skill level and then proceed to ga...
We propose AGENT, the Awareness Game Environment for Natural Training, as a virtual environment in w...
In a good team, members do not only perform their individual task, they also coordinate their action...
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Virtual training is a relatively novel field in which human beings learn to perform certain tasks by...
Serious games can be used to improve people’s social awareness by letting them experience difficult ...
Populating virtual worlds with intelligent agents can drastically improve a user's sense of presence...
& Virtual training allows the learning and rehearsal of implicit cues, e.g., trustworthy leading...
Emerging technologies, such as intelligent agents, avatars, and distributed environments offer new o...
Intelligent Virtual Agents (IVAs) are interactive characters controlled by software agents that exhi...
Several serious games have been proposed to practice communication strategies in formal contexts. In...
Abstract—Serious games can be used to improve people’s social awareness by letting them experience d...
In traditional scenario-based serious games, players can choose a skill level and then proceed to ga...
We propose AGENT, the Awareness Game Environment for Natural Training, as a virtual environment in w...
In a good team, members do not only perform their individual task, they also coordinate their action...
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Virtual training is a relatively novel field in which human beings learn to perform certain tasks by...
Serious games can be used to improve people’s social awareness by letting them experience difficult ...
Populating virtual worlds with intelligent agents can drastically improve a user's sense of presence...
& Virtual training allows the learning and rehearsal of implicit cues, e.g., trustworthy leading...
Emerging technologies, such as intelligent agents, avatars, and distributed environments offer new o...
Intelligent Virtual Agents (IVAs) are interactive characters controlled by software agents that exhi...
Several serious games have been proposed to practice communication strategies in formal contexts. In...
Abstract—Serious games can be used to improve people’s social awareness by letting them experience d...
In traditional scenario-based serious games, players can choose a skill level and then proceed to ga...