The amount of energy consumed in basic CMOS building blocks, like external RAM, external bus-structures, multipliers, local (cache) memory and on chip bus-structures, is analyzed thoroughly to find ways for substantial improvement of the power consumption of high speed graphics algorithms: A Field Programmable Function Array capable of low-power execution of a wide range of algorithms is introduced. Aspects of the compilation of the volume rendering algorithm to this architecture are discussed
Advancement in low-power hand-held multimedia systems requires exploration of novel system architect...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Sophisticated computational imaging algorithms require both high performance and good energy-efficie...
This position paper discusses reconfigurability issues in low-power hand-held multimedia systems. A ...
An architecture for a hand-held multimedia device requires components that are energy-efficient, fle...
Power flow computation is ubiquitous in the operation and planning of power systems.\ud Traditional ...
Abstract. The need for increased realism in several medical, communication and entertainment applica...
New devices with the efficiency of full-custom designs and the programmability of FPGAs will ease ma...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
Intelligent low-power devices such as portable phones, tablet computers, embedded systems and sensor...
Advance in low-power hand-held multimedia systems requires exploration of novel system architectures...
Recent articles have discussed the current trend towards designing raster graphics algorithms into V...
In recent years, the field of high-performance computing has been facing a new challenge: achieving ...
Real-time rendering is increasingly being performed on battery powered devices, such as laptops and ...
The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading...
Advancement in low-power hand-held multimedia systems requires exploration of novel system architect...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Sophisticated computational imaging algorithms require both high performance and good energy-efficie...
This position paper discusses reconfigurability issues in low-power hand-held multimedia systems. A ...
An architecture for a hand-held multimedia device requires components that are energy-efficient, fle...
Power flow computation is ubiquitous in the operation and planning of power systems.\ud Traditional ...
Abstract. The need for increased realism in several medical, communication and entertainment applica...
New devices with the efficiency of full-custom designs and the programmability of FPGAs will ease ma...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
Intelligent low-power devices such as portable phones, tablet computers, embedded systems and sensor...
Advance in low-power hand-held multimedia systems requires exploration of novel system architectures...
Recent articles have discussed the current trend towards designing raster graphics algorithms into V...
In recent years, the field of high-performance computing has been facing a new challenge: achieving ...
Real-time rendering is increasingly being performed on battery powered devices, such as laptops and ...
The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading...
Advancement in low-power hand-held multimedia systems requires exploration of novel system architect...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Sophisticated computational imaging algorithms require both high performance and good energy-efficie...