In this paper, we introduce a novel method of automatically finding the training set of RBF networks for morphing a prototype face to represent a new face. This is done by automatically specifying and adjusting corresponding feature points on a target face. The RBF networks are then used to transfer the muscles on the prototype face to the morphed face. The automatic adjusting of the feature points on the target face is done by Genetic Algorithms. The fitness function used in the GA expresses the difference between the surface of the morphed face and the target face. We also present an algorithm to calculate this function fast
We introduce a facial deformation system that helps the character setup process and gives artists th...
Figure 1: Our system can generate fully automatically high quality face morphing animation between f...
Abstract- This paper presents a new compatible remeshing approach, by morphing with Radial Basis Fun...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
In this paper, we propose a morphing method by which face color images can be freely transformed. Th...
Abstract — In this paper, we propose a morphing method by which face color images can be freely tran...
Facial Motion Cloning (FMC) is the technique employed to transfer the motion of a virtual face (name...
International audienceFigure 1: The bottom row shows the virtual face animated by retargeting expres...
Figure 1: The bottom row shows the virtual face animated by retargeting expressions from the source ...
Abstract. Preparing a facial mesh to be animated requires a labori-ous manual rigging process. The r...
We propose a method for automatically copying facial motion from one 3D face model to another, while...
Face morphing is a technique that makes a transition from one face image to another face image. It h...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
We introduce a facial deformation system that helps the character setup process and gives artists th...
Figure 1: Our system can generate fully automatically high quality face morphing animation between f...
Abstract- This paper presents a new compatible remeshing approach, by morphing with Radial Basis Fun...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
In this paper, we propose a morphing method by which face color images can be freely transformed. Th...
Abstract — In this paper, we propose a morphing method by which face color images can be freely tran...
Facial Motion Cloning (FMC) is the technique employed to transfer the motion of a virtual face (name...
International audienceFigure 1: The bottom row shows the virtual face animated by retargeting expres...
Figure 1: The bottom row shows the virtual face animated by retargeting expressions from the source ...
Abstract. Preparing a facial mesh to be animated requires a labori-ous manual rigging process. The r...
We propose a method for automatically copying facial motion from one 3D face model to another, while...
Face morphing is a technique that makes a transition from one face image to another face image. It h...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
We introduce a facial deformation system that helps the character setup process and gives artists th...
Figure 1: Our system can generate fully automatically high quality face morphing animation between f...
Abstract- This paper presents a new compatible remeshing approach, by morphing with Radial Basis Fun...