The progress in the field of affective computing enables the realization of affective consumer products, affective games, and affective art. This paper describes the affective interactive art system Mood Swings, which interprets and visualizes affect expressed by a person. Mood Swings is founded on the integration of a framework for affective movements and a color model. This enables Mood Swings to recognize affective movement characteristics as expressed by a person and display a color that matches the expressed emotion. With that, a unique interactive system is introduced, which can be considered as art, a game, or a combination of both
In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR)...
This paper presents ‘Pick-A-Mood’ (PAM), a cartoon- based pictorial instrument for reporting and exp...
This paper presents 'Pick-A-Mood' (PAM), a cartoon-based pictorial instrument for reporting and expr...
Abstract. The progress in the field of affective computing enables the realization of affective cons...
The progress in the field of affective computing enables the realization of affective consumer produ...
The progress in the field of affective computing enables the realization of affective art. This pape...
The field of affective computing is concerned with developing emphatic products, such as affective c...
The progress in the field of affective computing enables the realization of affective consumer produ...
Mood Swings is introduced: an affective interactive art installation that interprets and visualizes ...
AbstractThe interactive structure of software applications involves multiple facets of graphic desig...
The development of Affective Interface technologies makes it possible to envision a new generation o...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
This paper presents ‘Pick-A-Mood ’ (PAM), a cartoon-based pictorial instrument for reporting and exp...
This paper presents 'Pick-A-Mood' (PAM), a cartoon-based pictorial instrument for reporting and expr...
This paper presents ‘Pick-A-Mood’ (PAM), a cartoon-based pictorial instrument for reporting and expr...
In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR)...
This paper presents ‘Pick-A-Mood’ (PAM), a cartoon- based pictorial instrument for reporting and exp...
This paper presents 'Pick-A-Mood' (PAM), a cartoon-based pictorial instrument for reporting and expr...
Abstract. The progress in the field of affective computing enables the realization of affective cons...
The progress in the field of affective computing enables the realization of affective consumer produ...
The progress in the field of affective computing enables the realization of affective art. This pape...
The field of affective computing is concerned with developing emphatic products, such as affective c...
The progress in the field of affective computing enables the realization of affective consumer produ...
Mood Swings is introduced: an affective interactive art installation that interprets and visualizes ...
AbstractThe interactive structure of software applications involves multiple facets of graphic desig...
The development of Affective Interface technologies makes it possible to envision a new generation o...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
This paper presents ‘Pick-A-Mood ’ (PAM), a cartoon-based pictorial instrument for reporting and exp...
This paper presents 'Pick-A-Mood' (PAM), a cartoon-based pictorial instrument for reporting and expr...
This paper presents ‘Pick-A-Mood’ (PAM), a cartoon-based pictorial instrument for reporting and expr...
In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR)...
This paper presents ‘Pick-A-Mood’ (PAM), a cartoon- based pictorial instrument for reporting and exp...
This paper presents 'Pick-A-Mood' (PAM), a cartoon-based pictorial instrument for reporting and expr...