<p>In this paper we examine how games can both capture player biases around truthfulness and facilitate self-reflection on such patterns of biases as a pedagogical approach to media literacy. Our focus is on the study of a game called Fibber, conducted with 344 participants online. The gameplay entails guessing whether statements made by presidential candidates are mostly factual and receiving aggregate feedback on their judgment patterns and potential truth biases. Specifically we sought to answer the questions: 1) how can the game prompt self-reflection in players, 2) what player characteristics are linked to self-reported acts of self-reflection and biases, and 3) how can the study inform future designs of media literacy and self-reflect...
This thesis project explores the capacity of digital critical games when it comes to conveying socia...
Reflective learning forms knowledge from revisiting and reassessing previous experience intentionall...
The rapid spread of online misinformation poses an increasing risk to societies worldwide. To help c...
In this paper we examine how games can both capture player biases around truthfulness and facilitate...
Abstract: The spread of online misinformation poses serious challenges to societies worldwide. In a ...
We designed and developed Fakey, a game to improve news literacy and reduce misinformation spread by...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
This paper analyzes the outcomes of a game-based educational process aiming to strengthen resilience...
Thesis (Ph.D.)--University of Washington, 2018From election meddling to #fakenews to that “truther” ...
Despite access to reliable information being essential for equal opportunities in our society, curre...
The current study was designed to address the following research question: Can a computer game provi...
As research on serious games continues to grow, we investigate the efficacy of digital games to trai...
Heuristics can interfere with information processing and hinder decision-making when more systematic...
This dissertation explores new possibilities for changing Americans' theories about racism and sexis...
This paper describes how a short, repeated and structured opportunity to reflect was integrated in t...
This thesis project explores the capacity of digital critical games when it comes to conveying socia...
Reflective learning forms knowledge from revisiting and reassessing previous experience intentionall...
The rapid spread of online misinformation poses an increasing risk to societies worldwide. To help c...
In this paper we examine how games can both capture player biases around truthfulness and facilitate...
Abstract: The spread of online misinformation poses serious challenges to societies worldwide. In a ...
We designed and developed Fakey, a game to improve news literacy and reduce misinformation spread by...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
This paper analyzes the outcomes of a game-based educational process aiming to strengthen resilience...
Thesis (Ph.D.)--University of Washington, 2018From election meddling to #fakenews to that “truther” ...
Despite access to reliable information being essential for equal opportunities in our society, curre...
The current study was designed to address the following research question: Can a computer game provi...
As research on serious games continues to grow, we investigate the efficacy of digital games to trai...
Heuristics can interfere with information processing and hinder decision-making when more systematic...
This dissertation explores new possibilities for changing Americans' theories about racism and sexis...
This paper describes how a short, repeated and structured opportunity to reflect was integrated in t...
This thesis project explores the capacity of digital critical games when it comes to conveying socia...
Reflective learning forms knowledge from revisiting and reassessing previous experience intentionall...
The rapid spread of online misinformation poses an increasing risk to societies worldwide. To help c...