<p>This paper sets out a framework for understanding the control schemes of computer games in terms of ‘phenomenological correspondence’. The complexity of the simulated action corresponds with the complexity of the player’s action on the controls. With this, the traditional or popular view of controls as either ‘simulator’ or ‘arcade’ controls makes sense as different forms, either ‘completionist’ or ‘reductionist’, of correspondence. As well, a third kind of control scheme can be made sense of, the ‘antisimulation’ seen in games like <em>QWOP. </em>These controls involve an ‘excessive’ phenomenological correspondence, where one simulated hand requires two player’s hands to control.</p
In this paper we make use of the theoretical resources of actor network theory as a ‘frame’ within w...
In this paper, I argue that game studies must continue to move towards a rejection of the representa...
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encoura...
This paper sets out a framework for understanding the control schemes of computer games in terms of ...
Abstract: Simulation games have been, and still are, on the forefront of human-computer interface de...
Computer games have been around for almost as long 出 comput ers. Most of these games, however, have ...
Computer games have been around for almost as long as computers. Most of these games, however, have ...
In this article results from mathematics are used to create a formalism for games. Games are conside...
Heildartexti lokaskýrslu. Prentuð útgáfa og öll fylgiskjöl á CD eru varðveitt í bókasafni HR.Designi...
Due to its affiliation with formalism, ludology, the scientific perspective prioritized in game stud...
An important question for video game research is how to characterize the video game experience. One ...
We propose the concept of intelligent middle-level game control, which lies on a continuum of contro...
This report covers the eight week design project for the Thesis Project 1 and it looks at both the p...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Computer game designers have frequently identified game complexity or “challenge” as a key variable...
In this paper we make use of the theoretical resources of actor network theory as a ‘frame’ within w...
In this paper, I argue that game studies must continue to move towards a rejection of the representa...
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encoura...
This paper sets out a framework for understanding the control schemes of computer games in terms of ...
Abstract: Simulation games have been, and still are, on the forefront of human-computer interface de...
Computer games have been around for almost as long 出 comput ers. Most of these games, however, have ...
Computer games have been around for almost as long as computers. Most of these games, however, have ...
In this article results from mathematics are used to create a formalism for games. Games are conside...
Heildartexti lokaskýrslu. Prentuð útgáfa og öll fylgiskjöl á CD eru varðveitt í bókasafni HR.Designi...
Due to its affiliation with formalism, ludology, the scientific perspective prioritized in game stud...
An important question for video game research is how to characterize the video game experience. One ...
We propose the concept of intelligent middle-level game control, which lies on a continuum of contro...
This report covers the eight week design project for the Thesis Project 1 and it looks at both the p...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Computer game designers have frequently identified game complexity or “challenge” as a key variable...
In this paper we make use of the theoretical resources of actor network theory as a ‘frame’ within w...
In this paper, I argue that game studies must continue to move towards a rejection of the representa...
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encoura...