As transmedia franchises increasingly populate our cultural environment, many questions arise about the effect of the different media involved in the depiction of storyworlds. Through the analysis of different examples, with special emphasis on the particular case of The Walking Dead, and drawing primarily from Henry Jenkins’s concept of “transmedia storytelling” and Jens Schroter’s concept of intermediality, this paper aims to show how different media aesthetics contribute to the process of storytelling and enrich the experience of the consumer. Usually overlooked in other analyses, we argue that these formal and aesthetical characteristics, such as the interactive nature of video games, call for a broader approach that transcends the accu...
This paper approach the study of transmedia phenomenon as a set of relationships that involves not ...
The dominant turn towards transmediality across the contemporary media industries has brought a rang...
In this dissertation I show that narrative world-creation is a dynamic process in all media. For thi...
This chapter discusses the theory and practice of transmedia narratives within the storyworld create...
One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book T...
This paper discusses plot structures and characters of the The Walking Dead TV series which can be t...
This chapter uses the lens of transmediality (co-ordinated storytelling or world-building across dif...
The vampire has become a fascinating character whose distribution and consumption have been reinvigo...
The connection between fiction series and video games is evident, and this relationship drives to ne...
Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes ...
The exact definition of transmedia storytelling is a subject of contention, but broadly speaking the...
Transmedia storytelling exists at the intersection of multiple academic disciplines and creative pra...
The proliferation of media and their ever-increasing role in our daily life has produced a strong se...
Although, the term itself was coined more than ten years ago by Henry Jenkins, transmedia storytelli...
Narratives are everywhere—and since a significant part of contemporary media culture is defined by n...
This paper approach the study of transmedia phenomenon as a set of relationships that involves not ...
The dominant turn towards transmediality across the contemporary media industries has brought a rang...
In this dissertation I show that narrative world-creation is a dynamic process in all media. For thi...
This chapter discusses the theory and practice of transmedia narratives within the storyworld create...
One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book T...
This paper discusses plot structures and characters of the The Walking Dead TV series which can be t...
This chapter uses the lens of transmediality (co-ordinated storytelling or world-building across dif...
The vampire has become a fascinating character whose distribution and consumption have been reinvigo...
The connection between fiction series and video games is evident, and this relationship drives to ne...
Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes ...
The exact definition of transmedia storytelling is a subject of contention, but broadly speaking the...
Transmedia storytelling exists at the intersection of multiple academic disciplines and creative pra...
The proliferation of media and their ever-increasing role in our daily life has produced a strong se...
Although, the term itself was coined more than ten years ago by Henry Jenkins, transmedia storytelli...
Narratives are everywhere—and since a significant part of contemporary media culture is defined by n...
This paper approach the study of transmedia phenomenon as a set of relationships that involves not ...
The dominant turn towards transmediality across the contemporary media industries has brought a rang...
In this dissertation I show that narrative world-creation is a dynamic process in all media. For thi...