The arrangement of the five central figures of the east pediment of the temple of Zeus at Olympia has been the subject of scholarly debates since the discovery of the fragments more than a century ago. In theory, there are four substantially different arrangements, all of which have already been selected by certain scholars for various aesthetic, technical and other considerations. The present project tries to approach this controversy in a new way, by producing a virtual 3D reconstruction of the group. Digital models of the statues were produced by scanning the original fragments and by reconstructing them virtually. For this purpose an innovative new software (Leonar3Do) has also been employed. The virtual model of the pediment surroundin...
This paper presents a methodological contribution in the field of the archaeological restitution’s p...
International audiencearticle deals with the virtual restitution of a 13 m high column standing init...
The work aims to investigate the main steps of a virtual reconstruction process of ancient statues, ...
The paper gives an overview of a two-years project concerning a major monument of ancient Greek art ...
The project presented here started approximately four years ago and concerns the main temple of Olym...
Eine virtuelle 3D-Rekonstruktion des Zeustempels von Olympia bildet die Grundlage für weitergehende ...
The paper describes two related research projects concerning the sculptural decoration of a well-kno...
Thanks to recent technological developments in 3D surveys, computer graphics and virtual reality, ne...
The temple of Zeus at Olympia and its sculptural decoration were excavated almost one and a half cen...
This paper deals with the 3D reconstruction of ancient Greek architectural members, especially with ...
Eine virtuelle 3D-Rekonstruktion des Zeustempels von Olympia bildet die Grundlage für weitergehende ...
This paper describes the virtual reconstruction of a late fifteenth century terracotta statue. The p...
This paper is focused on the virtual reconstruction of a portion of the naos of Temple G of Selinunt...
In the past decade, Computer Graphics have become strategic for the development of projects aimed at...
The project `The Art of Reconstruction' explores the usage of digital three-dimensional (3D) reconst...
This paper presents a methodological contribution in the field of the archaeological restitution’s p...
International audiencearticle deals with the virtual restitution of a 13 m high column standing init...
The work aims to investigate the main steps of a virtual reconstruction process of ancient statues, ...
The paper gives an overview of a two-years project concerning a major monument of ancient Greek art ...
The project presented here started approximately four years ago and concerns the main temple of Olym...
Eine virtuelle 3D-Rekonstruktion des Zeustempels von Olympia bildet die Grundlage für weitergehende ...
The paper describes two related research projects concerning the sculptural decoration of a well-kno...
Thanks to recent technological developments in 3D surveys, computer graphics and virtual reality, ne...
The temple of Zeus at Olympia and its sculptural decoration were excavated almost one and a half cen...
This paper deals with the 3D reconstruction of ancient Greek architectural members, especially with ...
Eine virtuelle 3D-Rekonstruktion des Zeustempels von Olympia bildet die Grundlage für weitergehende ...
This paper describes the virtual reconstruction of a late fifteenth century terracotta statue. The p...
This paper is focused on the virtual reconstruction of a portion of the naos of Temple G of Selinunt...
In the past decade, Computer Graphics have become strategic for the development of projects aimed at...
The project `The Art of Reconstruction' explores the usage of digital three-dimensional (3D) reconst...
This paper presents a methodological contribution in the field of the archaeological restitution’s p...
International audiencearticle deals with the virtual restitution of a 13 m high column standing init...
The work aims to investigate the main steps of a virtual reconstruction process of ancient statues, ...