<p>This article analyzes the profile of a prototype reader of role games books and the data were obtained through the collaboration of the responsible of the «Casa de las Conchas Public Library», located in Salamanca. For this study, we made a complete index, of existing data in the computer system, of users whose lent role game books, in the aforementioned library.</p
This thesis discusses the possible problems and benefits of including digital games in public librar...
The subject of this paper is the use of game-based learning methods to teach competences in reading,...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
This article analyzes the profile of a prototype reader of role games books and the data were obtai...
The role-playing game attracts a growing number of practisers. The aim of this master’s thesis is to...
Role-playing games have become more mainstream in today's society and some Swedish public libraries ...
Teza/cel - Głównym celem przeprowadzonych badań było określenie możliwości wykorzystania atrakcyjnoś...
This paper aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games ...
The aim of this thesis was to examine how role players experiences libraries and if the libraries ar...
This paper discusses how ten blogs written by librarians talk about using games in the library. What...
<div>It aims to achieve through this work a theoretical study on the possible applications of videog...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
PurposeResearchers in information studies have examined fictional depictions of libraries in various...
Recurso para los profesores que buscan proporcionar a los niños una significativa y placentera prác...
This study examines the cultural place and status of video and computer games in the Swedish public ...
This thesis discusses the possible problems and benefits of including digital games in public librar...
The subject of this paper is the use of game-based learning methods to teach competences in reading,...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
This article analyzes the profile of a prototype reader of role games books and the data were obtai...
The role-playing game attracts a growing number of practisers. The aim of this master’s thesis is to...
Role-playing games have become more mainstream in today's society and some Swedish public libraries ...
Teza/cel - Głównym celem przeprowadzonych badań było określenie możliwości wykorzystania atrakcyjnoś...
This paper aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games ...
The aim of this thesis was to examine how role players experiences libraries and if the libraries ar...
This paper discusses how ten blogs written by librarians talk about using games in the library. What...
<div>It aims to achieve through this work a theoretical study on the possible applications of videog...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
PurposeResearchers in information studies have examined fictional depictions of libraries in various...
Recurso para los profesores que buscan proporcionar a los niños una significativa y placentera prác...
This study examines the cultural place and status of video and computer games in the Swedish public ...
This thesis discusses the possible problems and benefits of including digital games in public librar...
The subject of this paper is the use of game-based learning methods to teach competences in reading,...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...