Millions of people worldwide engage in online role-playing with their avatar, a virtual agent that represents the self. Previous behavioral studies have indicated that many gamers identify more strongly with their avatar than with their biological self. Through their avatar, gamers develop social networks and learn new social-cognitive skills. The cognitive neurosciences have yet to identify the neural processes that underlie self-identification with these virtual agents. We applied functional neuroimaging to 22 long-term online gamers and 21 nongaming controls, while they rated personality traits of self, avatar, and familiar others. Strikingly, neuroimaging data revealed greater avatar-referential cortical activity in the left inferior pa...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
Virtual reality (VR) is a powerful tool for simulating aspects of the real world. The success of VR ...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Contains fulltext : 102600.pdf (publisher's version ) (Open Access)Millions of peo...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
We designed an observational study where participants (n = 17) were exposed to pictures and look-ali...
Human self-consciousness relies on the ability to distinguish between oneself and others. We sought ...
Virtual reality (VR) provides a virtual experiment (VE) context consisting of information presented ...
Purpose: Feeling sense of full immersion in computer-generated interactive environments often occurs...
Background and aims Internet gaming addiction appears to be related to self-concept deficits and inc...
Self-face recognition, a hallmark of self-awareness, depends on ‘off-line’ stored information about ...
Avatars or agents are digitized self-representations of a player in mediated environments. While usi...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
We designed an observational study where participants (n = 17) were exposed to pictures and look-ali...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
Virtual reality (VR) is a powerful tool for simulating aspects of the real world. The success of VR ...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Contains fulltext : 102600.pdf (publisher's version ) (Open Access)Millions of peo...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
We designed an observational study where participants (n = 17) were exposed to pictures and look-ali...
Human self-consciousness relies on the ability to distinguish between oneself and others. We sought ...
Virtual reality (VR) provides a virtual experiment (VE) context consisting of information presented ...
Purpose: Feeling sense of full immersion in computer-generated interactive environments often occurs...
Background and aims Internet gaming addiction appears to be related to self-concept deficits and inc...
Self-face recognition, a hallmark of self-awareness, depends on ‘off-line’ stored information about ...
Avatars or agents are digitized self-representations of a player in mediated environments. While usi...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
We designed an observational study where participants (n = 17) were exposed to pictures and look-ali...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
Virtual reality (VR) is a powerful tool for simulating aspects of the real world. The success of VR ...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...