Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propositions about and examining such issues, which finally leads to innovative findings. On the other hand, it seems that games are important in this process; since they can improve creativity of the individuals. Thus, this research pays attention to the question that whether computer games affect creativity of students at primary level in schools or not? Moreover, in this study, students of 3 main districts of Tehran municipality were studied. Based on the available data of the ministry, there were 51740 students studying in these three districts. Thus, 381 students were randomly selected as the research sample. Findings revealed that all comput...
Purpose: The main purpose of this study is to investigate the effect of intellectual computer games ...
Compares games as one of the most interesting phenomena related to the computerization are the subje...
This study explored relationships between time spent playing video games in a typical week and gener...
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propo...
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propo...
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propo...
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propo...
The main aim of this research was to investigate the effect of computer games on student’ critical t...
WOS:000300336900015The purpose of this study is to examine the effect of educational game activities...
AbstractThe main purpose of this research be the effect of computer games on creativity and its rela...
The purpose is to find out whether video games can have positive effects on children and whether we ...
Creativity is regarded as one of the most important skills. It is essential in building a well-round...
Background and Objectives: Today Computer games are one of the most effective media among various ed...
Human being starts learning about life via games. Therefore games have always maintained their impor...
The computer game industry has flourished to become the world’s largest entertainment, one of the pr...
Purpose: The main purpose of this study is to investigate the effect of intellectual computer games ...
Compares games as one of the most interesting phenomena related to the computerization are the subje...
This study explored relationships between time spent playing video games in a typical week and gener...
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propo...
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propo...
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propo...
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propo...
The main aim of this research was to investigate the effect of computer games on student’ critical t...
WOS:000300336900015The purpose of this study is to examine the effect of educational game activities...
AbstractThe main purpose of this research be the effect of computer games on creativity and its rela...
The purpose is to find out whether video games can have positive effects on children and whether we ...
Creativity is regarded as one of the most important skills. It is essential in building a well-round...
Background and Objectives: Today Computer games are one of the most effective media among various ed...
Human being starts learning about life via games. Therefore games have always maintained their impor...
The computer game industry has flourished to become the world’s largest entertainment, one of the pr...
Purpose: The main purpose of this study is to investigate the effect of intellectual computer games ...
Compares games as one of the most interesting phenomena related to the computerization are the subje...
This study explored relationships between time spent playing video games in a typical week and gener...