Abstract: Combining games with mobile devices can promote learning opportunities at the learners' fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008). The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games
Today the mobile phone has become an essential part of our lives. As the devices have gone through t...
Despite there being many gamified apps, such as vocabulary trainers, on the market for language lear...
The purpose of this study was to investigate language learning through the use of interactive games....
With increasing globalization, foreign language skills have become one of the main requirements when...
[[abstract]]Goal: The use of mobile game-based learning with a mobile app in higher education aims t...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The advances in technologies offer an effective platform for educational activities. For example, ga...
English is an important communication medium for Malaysians, particularly in higher education and bu...
The article discusses game technologies designed to purposefully plan a foreign language lesson. Wit...
The article discusses game technologies designed to purposefully plan a foreign language lesson. Wit...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
Two groups participated in a study on the added value of a gaming context and intelligent adaptation...
This study examined ZooQuest, a mobile game that supported fifth graders in the process of learning ...
This study aims to explore, describe and analyze the use of mobile game application byelementary stu...
Today the mobile phone has become an essential part of our lives. As the devices have gone through t...
Despite there being many gamified apps, such as vocabulary trainers, on the market for language lear...
The purpose of this study was to investigate language learning through the use of interactive games....
With increasing globalization, foreign language skills have become one of the main requirements when...
[[abstract]]Goal: The use of mobile game-based learning with a mobile app in higher education aims t...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The advances in technologies offer an effective platform for educational activities. For example, ga...
English is an important communication medium for Malaysians, particularly in higher education and bu...
The article discusses game technologies designed to purposefully plan a foreign language lesson. Wit...
The article discusses game technologies designed to purposefully plan a foreign language lesson. Wit...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
Two groups participated in a study on the added value of a gaming context and intelligent adaptation...
This study examined ZooQuest, a mobile game that supported fifth graders in the process of learning ...
This study aims to explore, describe and analyze the use of mobile game application byelementary stu...
Today the mobile phone has become an essential part of our lives. As the devices have gone through t...
Despite there being many gamified apps, such as vocabulary trainers, on the market for language lear...
The purpose of this study was to investigate language learning through the use of interactive games....