What makes virtual violence enjoyable rather than aversive? Two 2×2 experiments tested the assumption that moral disengagement cues provided by a violent video game's narrative and game play lessen users' guilt and negative affect, which would otherwise undermine players' enjoyment of the game. Experiment 1 found that users' familiarity with the violent game reduced guilt and negative affect, and enhanced enjoyment, whereas opponents' nonhuman outer appearance and blameworthiness had no effect. Experiment 2 found that fighting for a just purpose, perceiving less mayhem, and framing the overall situation as " just a game" or " just an experiment" reduced guilt and negative affect, whereas the distorted portrayal of consequences did not. Effe...
A number of video games involve moral narratives or require the players to make moral decisions. Re...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Previous video game research has not focused on personality variables that may result in variations ...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...
Playing video games has become one of the most popular leisure activities amongAQ1 youth (Smith, 200...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Research on video game violence has focused on the impact of aggression, but has so far neglected th...
peer reviewedCommercial video game titles with meaningful and morally relevant storylines are becomi...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
Commercial video game titles with meaningful and morally relevant storylines are becoming increasing...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Includes bibliographical references (leaves 72-79).The effects of violent video game play on hostili...
A number of video games involve moral narratives or require the players to make moral decisions. Re...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Previous video game research has not focused on personality variables that may result in variations ...
How do violent videogames, as entertainment products, communicate violence in the context of warfare...
Playing video games has become one of the most popular leisure activities amongAQ1 youth (Smith, 200...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Mechanisms of moral disengagement in violent video game play have recently received considerable att...
Research on video game violence has focused on the impact of aggression, but has so far neglected th...
peer reviewedCommercial video game titles with meaningful and morally relevant storylines are becomi...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
peer reviewedMoral dilemmas have become increasingly popular in single player video games, although...
Commercial video game titles with meaningful and morally relevant storylines are becoming increasing...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Includes bibliographical references (leaves 72-79).The effects of violent video game play on hostili...
A number of video games involve moral narratives or require the players to make moral decisions. Re...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Previous video game research has not focused on personality variables that may result in variations ...