In this paper we propose a generalized model of network games to incorporate preferences as an endogenous driving force of innovation. Individuals can choose between two actions: either to adopt a new behavior or stay with the default one. A key element is an individual threshold, i.e. the number or proportion of others who must take action before a given actor does so. This threshold represents an individual's inclination to adopt the new behavior. The main novelty of the paper is to assume that the thresholds are endogenously determined. Agents change their inclination by exposition to other inclinations in the social network. This provides a coupled dynamical system of aggregate adoption rate and inclinations orchestrated by the network....
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...
The novelty of our model is to combine models of collective action on networks with models of social...
Threshold models and their dynamics may be used to model the spread of ‘behaviors’ in social network...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
Social scientists have observed that human behavior in society can often be modeled as corresponding...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected ...
The spread of new ideas, behaviors or technologies has been extensively studied using epidemic model...
The spread of new beliefs, behaviors, conventions, norms, and technologies in social and economic ne...
An increasing number of man-made networked systems, such as social networks and online platforms, go...
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...
The novelty of our model is to combine models of collective action on networks with models of social...
Threshold models and their dynamics may be used to model the spread of ‘behaviors’ in social network...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
Social scientists have observed that human behavior in society can often be modeled as corresponding...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected ...
The spread of new ideas, behaviors or technologies has been extensively studied using epidemic model...
The spread of new beliefs, behaviors, conventions, norms, and technologies in social and economic ne...
An increasing number of man-made networked systems, such as social networks and online platforms, go...
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...
We develop and analyze a collective decision-making model concerning the adoption and diffusion of a...