This thesis explores the effects of ludic structure—defined as the elements of game play not considered content—on video game communities. Counter to the focus on video game content and its effects by other scholars, this study argues the importance of the study of game structure and its influences on player interactions. Two games, League of Legends and Puzzle Pirates were examined. I played both games for 20 hours, as well as interviewing four players from each game. Using Laura Ellingson’s (2009) crystallization as a guiding approach, I analyzed the games using both a traditional thematic analysis and personal narratives in an attempt to create a richer dataset from which to draw conclusions. I discovered that one game was more competiti...
In this empirical study we studied how players of online video games co-create and co-destroy value....
The social dynamics of player communities in online games have been the subject of much research dur...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
In this thesis, the author shares how different types of games have different kinds of communities w...
This article maps out the main areas of game research through an analysis of co-citation and keyword...
Purpose of Review: There are many different factors involved in how and why people develop problems ...
Video games are a wonderful way to pass the time. When done in moderation, they can lead to increase...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
The research literature suggests that the structural characteristics of video games may play a consi...
This dissertation investigates key issues related to online gaming communities. Across three essays,...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...
This thesis is an analysis of how the play mechanics of the Return to Castle Wolfenstein videogame ...
textThis thesis examines the usage of and attitudes toward data visualization and analytic tools in ...
This thesis argues that toxic behaviour practices in the game League of Legends are structural and c...
In this empirical study we studied how players of online video games co-create and co-destroy value....
The social dynamics of player communities in online games have been the subject of much research dur...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
In this thesis, the author shares how different types of games have different kinds of communities w...
This article maps out the main areas of game research through an analysis of co-citation and keyword...
Purpose of Review: There are many different factors involved in how and why people develop problems ...
Video games are a wonderful way to pass the time. When done in moderation, they can lead to increase...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
The research literature suggests that the structural characteristics of video games may play a consi...
This dissertation investigates key issues related to online gaming communities. Across three essays,...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...
This thesis is an analysis of how the play mechanics of the Return to Castle Wolfenstein videogame ...
textThis thesis examines the usage of and attitudes toward data visualization and analytic tools in ...
This thesis argues that toxic behaviour practices in the game League of Legends are structural and c...
In this empirical study we studied how players of online video games co-create and co-destroy value....
The social dynamics of player communities in online games have been the subject of much research dur...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...