In this note we provide a strategic implementation of the Average Tree solution for zero-monotonic cycle-free graph games. That is, we propose a non-cooperative mechanism of which the unique subgame perfect equilibrium payoffs correspond to the average hierarchical outcome of the game. This mechanism takes into account that a player is only able to communicate with other players (i.e., to make proposals about a division of the surplus of cooperation) when they are connected in the graph. © 2013 Elsevier Inc
In this article, we study cooperative games with limited cooperation possibilities, represented by a...
For arbitrary cycle-free directed graph games tree-type values are introduced axiomatically and thei...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
In this note we provide a strategic implementation of the Average Tree solution for zero-monotonic c...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
We study cooperative games with communication structure, represented by an undirected graph. Players...
We study cooperative games with communication structure, represented by an undirected graph. Players...
In this paper we consider cooperative graph games being TU-games in which players cooperate if they ...
Abstract In this paper we consider cooperative transferable utility games with limited communication...
In this paper we consider cooperative transferable utility games with limited communication structur...
This paper considers cooperative transferable utility games with graph structure,called graph games....
We consider transferable utility cooperative games (TU games) with limited cooperation introduced by...
In this paper we introduce two values for cooperative games with communication graph structure. For ...
In this article, we study cooperative games with limited cooperation possibilities, represented by a...
For arbitrary cycle-free directed graph games tree-type values are introduced axiomatically and thei...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
In this note we provide a strategic implementation of the Average Tree solution for zero-monotonic c...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
We study cooperative games with communication structure, represented by an undirected graph. Players...
We study cooperative games with communication structure, represented by an undirected graph. Players...
In this paper we consider cooperative graph games being TU-games in which players cooperate if they ...
Abstract In this paper we consider cooperative transferable utility games with limited communication...
In this paper we consider cooperative transferable utility games with limited communication structur...
This paper considers cooperative transferable utility games with graph structure,called graph games....
We consider transferable utility cooperative games (TU games) with limited cooperation introduced by...
In this paper we introduce two values for cooperative games with communication graph structure. For ...
In this article, we study cooperative games with limited cooperation possibilities, represented by a...
For arbitrary cycle-free directed graph games tree-type values are introduced axiomatically and thei...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...