We propose a novel experimental method that disentangles strategically- and non-strategically-motivated behavior. We apply it to an indefinitely-repeated prisoner’s dilemma game to observe simultaneously how the same individual behaves in situations with future interaction and in situations with no future interaction, while controlling for expectations. This method allows us to determine the extent to which strategically-cooperating individuals are responsible for the observed pattern of cooperation in experiments with repeated interaction, including the so-called endgame effect. Our results indicate that the most common motive for cooperation in repeated games is strategic
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
In finitely repeated prisoner dilemma games, two-person teams start with significantly less cooperat...
The fact that people frequently cooperate in the single-trial Prisoner’s Dilemma (PD) game indicates...
We use a novel experimental design to disentangle strategically- and non-strategically-motivated coo...
We use a novel experimental design to disentangle strategically- and non-strategically-motivated coo...
We use a novel experimental design to examine the role of reputational concerns in explaining condit...
Sequentiality of moves in an infinitely repeated prisoner's dilemma does not change the conditions u...
Real life is a bigger game in which what a player does early on can affect what other choose to do l...
preliminary, comments welcome A proper understanding of the determinants of co-operation is crucial ...
We use a novel experimental design to identify subjects ’ strategies in an infinitely repeated priso...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
While there is an extensive literature on the theory of infinitely repeated games, empirical evidenc...
The Prisoner's Dilemma has been a subject of extensive research due to its importance in understandi...
This thesis systematically reviews empirical research on human cooperation in repeated reciprocal in...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
In finitely repeated prisoner dilemma games, two-person teams start with significantly less cooperat...
The fact that people frequently cooperate in the single-trial Prisoner’s Dilemma (PD) game indicates...
We use a novel experimental design to disentangle strategically- and non-strategically-motivated coo...
We use a novel experimental design to disentangle strategically- and non-strategically-motivated coo...
We use a novel experimental design to examine the role of reputational concerns in explaining condit...
Sequentiality of moves in an infinitely repeated prisoner's dilemma does not change the conditions u...
Real life is a bigger game in which what a player does early on can affect what other choose to do l...
preliminary, comments welcome A proper understanding of the determinants of co-operation is crucial ...
We use a novel experimental design to identify subjects ’ strategies in an infinitely repeated priso...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
While there is an extensive literature on the theory of infinitely repeated games, empirical evidenc...
The Prisoner's Dilemma has been a subject of extensive research due to its importance in understandi...
This thesis systematically reviews empirical research on human cooperation in repeated reciprocal in...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
In finitely repeated prisoner dilemma games, two-person teams start with significantly less cooperat...
The fact that people frequently cooperate in the single-trial Prisoner’s Dilemma (PD) game indicates...