The chapter takes as its main object of study Calleja’s (2011) Player Involvement Model, an analytical framework designed to understand player experience developed through qualitative research. The model identifies six dimensions of involvement in digital games, namely kinesthetic involvement, spatial involvement, shared involvement, narrative involvement, ludic involvement and affective involvement. The goal of the chapter was to develop the model further by testing it in an experimental context. Consequently, three experiments were conducted in order to examine how different components of digital gameplay (i.e. the story that is written into a game, the social setting in which a game is played, and the player’s control in a game environme...
This article presents an empirical study of social setting as a determinant of player involvement in...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This article presents an empirical study of social setting as a determinant of player involvement in...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
This study introduces a psychological measurement model for analyzing involvement and presence in di...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
This research examines how players engage in gameplay activities in videogames, and how these activi...
This article proposes a conceptual model for understanding game involvement and immersion on a varie...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
This article presents an empirical study of social setting as a determinant of player involvement in...
This article presents an empirical study of social setting as a determinant of player involvement in...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This article presents an empirical study of social setting as a determinant of player involvement in...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
This study introduces a psychological measurement model for analyzing involvement and presence in di...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
This research examines how players engage in gameplay activities in videogames, and how these activi...
This article proposes a conceptual model for understanding game involvement and immersion on a varie...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
This article presents an empirical study of social setting as a determinant of player involvement in...
This article presents an empirical study of social setting as a determinant of player involvement in...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This article presents an empirical study of social setting as a determinant of player involvement in...