Compares games as one of the most interesting phenomena related to the computerization are the subject of many foreign and domestic psychological researches. The article presents the characteristics of the following international study destinations of computer (video) games: firstly, the scope of use of computer games in education, secondly, study computer’s game influence of the cognitive domain of children, as well as formation of different skills. Such studies, however, do not consider computer games as an object, and stop only at specific areas of attention or perception. We discussed the question about common conceptual and methodological basis for the construction of research, which will classify and interpret the private research in ...
Many factors have a positive and negative impact on the child's development. The National games of U...
This thesis investigates different aspects of children's computer game world. In the opening chapter...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
In this article, the problem of use of computer games in work with preschool children is considered....
In this article, the problem of use of computer games in work with preschool children is considered....
The purpose is to find out whether video games can have positive effects on children and whether we ...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
AbstractThe article describes the effect of using computer games in education process and has a impo...
Attention to children and adolescents and their helath status will guarantee the future of health of...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The main aim of the bachelor thesis is to map children's experiences with playing computer games in ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
The paper deals with the problem of the application of video games in teaching and learning in the ...
Many factors have a positive and negative impact on the child's development. The National games of U...
This thesis investigates different aspects of children's computer game world. In the opening chapter...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
In this article, the problem of use of computer games in work with preschool children is considered....
In this article, the problem of use of computer games in work with preschool children is considered....
The purpose is to find out whether video games can have positive effects on children and whether we ...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
AbstractThe article describes the effect of using computer games in education process and has a impo...
Attention to children and adolescents and their helath status will guarantee the future of health of...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The main aim of the bachelor thesis is to map children's experiences with playing computer games in ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
The paper deals with the problem of the application of video games in teaching and learning in the ...
Many factors have a positive and negative impact on the child's development. The National games of U...
This thesis investigates different aspects of children's computer game world. In the opening chapter...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...