The problem of surface reconstruction from a set of 3D points given by their coordinates andoriented normals is a difficult problem, which has been tackled with many different approaches.In 1999, Bernardini and colleagues introduced a very elegant and efficient reconstruction methodthat uses a ball pivoting around triangle edges and adds new triangles if the ball is incidentto three points and contains no other points. This paper details an implementation and parallelization of this algorithm
Given a surface in 3-space or scattered points from a surface, we present algorithms for fitting the...
The reconstruction of 3D surface models from incomplete data is a fundamental problem in computer v...
The surface reconstruction is a common problem in a modern computer graphics, there are many applic...
International audienceThe problem of surface reconstruction from a set of 3D points given by their c...
In this article we propose a new 2D triangulation method based on the ball-pivoting algorithm (BPA)....
In this work we propose an algorithm for fast and detailed surface reconstruction from range images....
Nowadays, digital representations of real objects are becoming bigger as scanning processes are mor...
The surface reconstruction from cloud of points is a problem, which can be encountered in many appli...
Creating an interpolating mesh from an unorganized set of oriented points is a difficult problemwhic...
Surface reconstruction is a problem in the field of computational geometry that is concerned with re...
AbstractThis paper presents a fast algorithm for constructing a smooth three-dimensional surface ove...
This paper considers the problem of three dimensional surface reconstruction of non polyhedral objec...
Many applications produce three-dimensional points that must be further processed to generate a surf...
This paper presents a novel modeling technique for reconstructing a triangular B-spline surface from...
International audienceThis paper considers the problem of 3D surface reconstruction of nonpolyhedral...
Given a surface in 3-space or scattered points from a surface, we present algorithms for fitting the...
The reconstruction of 3D surface models from incomplete data is a fundamental problem in computer v...
The surface reconstruction is a common problem in a modern computer graphics, there are many applic...
International audienceThe problem of surface reconstruction from a set of 3D points given by their c...
In this article we propose a new 2D triangulation method based on the ball-pivoting algorithm (BPA)....
In this work we propose an algorithm for fast and detailed surface reconstruction from range images....
Nowadays, digital representations of real objects are becoming bigger as scanning processes are mor...
The surface reconstruction from cloud of points is a problem, which can be encountered in many appli...
Creating an interpolating mesh from an unorganized set of oriented points is a difficult problemwhic...
Surface reconstruction is a problem in the field of computational geometry that is concerned with re...
AbstractThis paper presents a fast algorithm for constructing a smooth three-dimensional surface ove...
This paper considers the problem of three dimensional surface reconstruction of non polyhedral objec...
Many applications produce three-dimensional points that must be further processed to generate a surf...
This paper presents a novel modeling technique for reconstructing a triangular B-spline surface from...
International audienceThis paper considers the problem of 3D surface reconstruction of nonpolyhedral...
Given a surface in 3-space or scattered points from a surface, we present algorithms for fitting the...
The reconstruction of 3D surface models from incomplete data is a fundamental problem in computer v...
The surface reconstruction is a common problem in a modern computer graphics, there are many applic...