Good educational game design is about providing an engaging experience for learners. Experiential training games have been used in fields such as medicine, business, outdoor adventures and military operations for decades. Research from these fields demonstrates the importance of including debriefing activities to help the learners consider what was learned and how that learning can be connected to previous learning and experiences in their lives. Most educational games do not include debriefing activities. The purpose of this paper is to explore some of these models of debriefing and to present a variety of methods that educational software creators can use to include debriefing in their experiential educational games
The main objective of this research is to study how game design aspects can be integrated with relev...
The debriefing or feedback segment of the experiential exercise is a very critical part of that exer...
Educational games can use storytelling as the underlying model for designing their content and narr...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
When the learning goal is to provide a lively, interesting, and meaningful learning experience that ...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
International audienceDebriefing and simulation are two complementary and indivisible phases for the...
This paper studies the influence of debriefing in the learning of the participants of business games...
Background. Debriefing is an intrinsic part of games for learning and properdebriefing can also be b...
" An experiential learning exercise may be defined as a task designed to generate behavior which can...
Previous research has shown that games need debriefing to cater for learning, although the research ...
Based on experiential learning theory (Kiili, 2005), the present study investigated whether informat...
ABSTRACT This paper studies the influence of debriefing in the learning of the participants of busin...
Debriefing has been an assumed part of the simulation process, but there has been little discussion ...
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and s...
The main objective of this research is to study how game design aspects can be integrated with relev...
The debriefing or feedback segment of the experiential exercise is a very critical part of that exer...
Educational games can use storytelling as the underlying model for designing their content and narr...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
When the learning goal is to provide a lively, interesting, and meaningful learning experience that ...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
International audienceDebriefing and simulation are two complementary and indivisible phases for the...
This paper studies the influence of debriefing in the learning of the participants of business games...
Background. Debriefing is an intrinsic part of games for learning and properdebriefing can also be b...
" An experiential learning exercise may be defined as a task designed to generate behavior which can...
Previous research has shown that games need debriefing to cater for learning, although the research ...
Based on experiential learning theory (Kiili, 2005), the present study investigated whether informat...
ABSTRACT This paper studies the influence of debriefing in the learning of the participants of busin...
Debriefing has been an assumed part of the simulation process, but there has been little discussion ...
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and s...
The main objective of this research is to study how game design aspects can be integrated with relev...
The debriefing or feedback segment of the experiential exercise is a very critical part of that exer...
Educational games can use storytelling as the underlying model for designing their content and narr...