Open educational resources, institutional collaborations, and content reusability approaches have been quickly emerging to minimize the time and money spent on developing e-learning materials. Reusing content with reusable learning objects (RLOs) is carving a new path for research on reusing and repurposing available high quality e-learning content. Prior research shows that this component-based approach best fits how educators prefer to access materials. In this paper, without arguing the merits and demerits of RLOs as a concept, the authors present an effective and affordable approach to creating e-learning materials with RLOs. The authors also present how they have implemented the proposed RLO approach in converting learning modules of t...
In order for higher education institutions, which implements blended and/or online learning to remai...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
Open educational resources, institutional collaborations, and content reusability approaches have be...
A reusable learning object (RLO) is a web-based multimedia digital resource based on a single learni...
Reusable Learning Objects (RLOs) are based on a new way of thinking about learning and provide a dig...
Abstract—A three layer e-learning course development model has been defined based on a conceptual mo...
Reusable Learning Objects (RLOs) support packaging of educational materials allowing their discovery...
A three layer e-learning course development model has been defined based on a conceptual model of le...
In the recent days, content designers and developers of electronic learning are being introduced new...
Over the last decade Learning Objects (LOs) have gained a lot of attention as the basis for creating...
There is a serious lack of conceptual clarity in the definitions and uses of learning objects, resul...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
To improve the cost effectiveness and sustainability of e-learning, many national and international ...
In order for higher education institutions, which implements blended and/or online learning to remai...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
Open educational resources, institutional collaborations, and content reusability approaches have be...
A reusable learning object (RLO) is a web-based multimedia digital resource based on a single learni...
Reusable Learning Objects (RLOs) are based on a new way of thinking about learning and provide a dig...
Abstract—A three layer e-learning course development model has been defined based on a conceptual mo...
Reusable Learning Objects (RLOs) support packaging of educational materials allowing their discovery...
A three layer e-learning course development model has been defined based on a conceptual model of le...
In the recent days, content designers and developers of electronic learning are being introduced new...
Over the last decade Learning Objects (LOs) have gained a lot of attention as the basis for creating...
There is a serious lack of conceptual clarity in the definitions and uses of learning objects, resul...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
To improve the cost effectiveness and sustainability of e-learning, many national and international ...
In order for higher education institutions, which implements blended and/or online learning to remai...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...