This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field effects from general scenes. Most previous methods for bas-relief generation take input in the form of 3D models. However, obtaining 3D models of real scenes or objects is often difficult, inaccurate, and time-consuming. From this motivation, we developed a method that takes as input a set of photographs that can be quickly and ubiquitously captured by ordinary smartphone cameras. A depth map is computed from the input photographs. The value range of the depth map is compressed and used as a base map representing the overall shape of the bas-relief. However, the resulting base map contains little information on details of the scene. Thus, we ...
Bas-reliefs are a form of flattened artwork, part-way between 3D sculpture and 2D painting. Recent r...
International audienceMany real objects, such as faces, sculptures, or low-reliefs are composed of m...
This work is part of project “Mobbio” developed at Visual Engineering within the R&D labs. As will b...
This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field ...
Bas-relief is a form of sculpture where carved or chiseled forms protrude partially and shallowly f...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...
It is difficult to extend image-based relief generation to high-relief generation, as the images con...
In this thesis, we present a semi-automatic method for the generation of bas-reliefs from a given sh...
Bas-relief is a type of sculpture artwork which is carved into a plane or a surface, traditionally c...
Figure 1: A collection of appearance-mimicking surfaces generated with our algorithm. We consider th...
We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects on...
Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a ...
Abstract Typically, relief generation from an input 3D scene is limited to either bas-relief or high...
Automatic bas-relief generation from 2D photographs potentially has applications to coinage, commemo...
The Depth of Field (DoF) effect is a useful tool in photography and cinematography because of its ae...
Bas-reliefs are a form of flattened artwork, part-way between 3D sculpture and 2D painting. Recent r...
International audienceMany real objects, such as faces, sculptures, or low-reliefs are composed of m...
This work is part of project “Mobbio” developed at Visual Engineering within the R&D labs. As will b...
This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field ...
Bas-relief is a form of sculpture where carved or chiseled forms protrude partially and shallowly f...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...
It is difficult to extend image-based relief generation to high-relief generation, as the images con...
In this thesis, we present a semi-automatic method for the generation of bas-reliefs from a given sh...
Bas-relief is a type of sculpture artwork which is carved into a plane or a surface, traditionally c...
Figure 1: A collection of appearance-mimicking surfaces generated with our algorithm. We consider th...
We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects on...
Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a ...
Abstract Typically, relief generation from an input 3D scene is limited to either bas-relief or high...
Automatic bas-relief generation from 2D photographs potentially has applications to coinage, commemo...
The Depth of Field (DoF) effect is a useful tool in photography and cinematography because of its ae...
Bas-reliefs are a form of flattened artwork, part-way between 3D sculpture and 2D painting. Recent r...
International audienceMany real objects, such as faces, sculptures, or low-reliefs are composed of m...
This work is part of project “Mobbio” developed at Visual Engineering within the R&D labs. As will b...