Background: Although current research supports the use of active video games (AVGs) in rehabilitation, the evidence has yet to be systematically reviewed or synthesized. The current project systematically reviewed literature, summarized findings, and evaluated the effectiveness of AVGs as a therapeutic tool in improving physical, psychological, and cognitive rehabilitative outcomes among older adults with chronic diseases. Methods: Seven databases (Academic Search Complete, Communication & Mass Media Complete, ERIC, PsycINFO, PubMed, SPORTDiscus, and Medline) were searched for studies that evaluated the effectiveness of AVG-based rehabilitation among older patients. The initial search yielded 946 articles; after evaluating against inclusion...
Background and Purpose: Participation in regular physical activity is associated with better physica...
Gamification is an emerging field of research with a focus on motivation that is presenting promisin...
Introduction: In the past few years the interest about information and communication technologies ha...
BackgroundDue to the appeal and recent technological advances of video games, the games have gained ...
BackgroundDue to the appeal and recent technological advances of video games, the games have gained ...
Background: Due to the appeal and recent technological advances of video games, the games have gaine...
Background: use of virtual reality and commercial gaming systems (VR/gaming) at home by older adults...
Introduction: Active video games are an important parcel of our society. For many years this type of...
Background: use of virtual reality and commercial gaming systems (VR/gaming) at home by older adults...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Published online: 12 Mar 2012PURPOSE: To assess the feasibility of a physiotherapy intervention usin...
Background and Purpose: Participation in regular physical activity is associated with better physica...
This systematic review examined the physical and cognitive effects of physically based interactive c...
Background and purpose: Recently, technology-based approaches have become more frequently used in th...
Background and Purpose: Participation in regular physical activity is associated with better physica...
Gamification is an emerging field of research with a focus on motivation that is presenting promisin...
Introduction: In the past few years the interest about information and communication technologies ha...
BackgroundDue to the appeal and recent technological advances of video games, the games have gained ...
BackgroundDue to the appeal and recent technological advances of video games, the games have gained ...
Background: Due to the appeal and recent technological advances of video games, the games have gaine...
Background: use of virtual reality and commercial gaming systems (VR/gaming) at home by older adults...
Introduction: Active video games are an important parcel of our society. For many years this type of...
Background: use of virtual reality and commercial gaming systems (VR/gaming) at home by older adults...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Published online: 12 Mar 2012PURPOSE: To assess the feasibility of a physiotherapy intervention usin...
Background and Purpose: Participation in regular physical activity is associated with better physica...
This systematic review examined the physical and cognitive effects of physically based interactive c...
Background and purpose: Recently, technology-based approaches have become more frequently used in th...
Background and Purpose: Participation in regular physical activity is associated with better physica...
Gamification is an emerging field of research with a focus on motivation that is presenting promisin...
Introduction: In the past few years the interest about information and communication technologies ha...